Ton Roosendaal shares the notes the developers meeting in irc.freenode.net, #blendercoders.
Here are notes for today's meeting in irc.freenode.net #blendercoders
1) Projects for the next release
- The projects and planning for the upcoming 2.73 release.
- Bastien Montange: Mesh transfer can be put back as a release target, it better gets done before we add the 'Split normal' patch.
- The patch for the Chinese/Asian complex character input has been assigned to Julian Eisel, added as release target.
2) Other Projects
- - Sergey Sharybin wrote an analysis and project proposal for Dependency Graph work.
- Other development work as part of project Gooseberry can be read on the Gooseberry website. This includes: Hair sim using volumes, Alembic caching, Viewport upgrades, asset managing.
- Martijn Berger will send a proposal for signing Windows .exe distributions.
- Julian is almost done with fixing up the event system to allow (better) handling for sticky key handling, double clicks, etc. Will be proposed for review soon.
- Please check the bf-gamedev list for a review of new or open topics to handle for gamer-artist related development.
Thanks,
-Ton-
6 Comments
More support for BGE please :))))))((((((
I'm excited to still see MultiView as a target for the next release. In the last presentation of Dalai it has been in a very attractive condition. What I wonder is if it is already possible to download that branch somewhere? I mean without building it yourself. I know there is the 2.67 one around, but it is nowhere near the current development status. Or do we need to set a variable somewhere, like with the OpenCL support? Any hint greatly appreciated!
woo! Dependency graph work! Hopefully Blender will rival Maya in terms of animation soon =)
I really wish that blender would auto convert a basic internal render material to a uv=>image=>diffuse node setup if you decide to switch render engines... Just saying, then again two render layers really arn't that bad anyways. I always manage to convert all my nodes into image layers to be combined to form a final shadeless texture anyways, so it really doesn't matter... While typing this I took a break and made a script. =)
Is there any release target for fire and smoke rendering with the GPU in cycles?
Very excited to see the mesh data transfer feature! Rigging clothes to a character's body will be so much better!