What is the Blender Extended Expressive Rendering system? Read this extensive overview on the BlenderNPR blog.
Blender Extended Expressive Rendering or BEER is a shader system specially designed to be able to produce limitless shader styles. Though its main purpose is to handle non-photorealistic (NPR) shader styles, BEER can produce photo-realistic (PR) styles too (classic algorithm), because PR is just another rendering style. In this short introduction to BEER, we’ll compare BEER to Internal Renderer/Cycles, then we’ll see 2 examples. The first example is a simple cel shader with contour outline, the later example will introduce you to more advance workflow.
9 Comments
nice, what language will it be using to create the new shaders?
C/C++ and Python
thanks
This looks really cool! I've been wanting to get into some more stylized stuff.
Will BEER support Freestyle? Will your enable Freestyle for BI when comparing the two NPR capabilities?
Yes, it is on the article [in pink].
Well i am not a technician so i don't know how some combination of those words makes "Freestyle" clear. Anyway thanks, "yes" is good enough for me.
no problem :)
This is really cool! I love Cycles, but when I want NPR it's not so good / still looks too PR. That article sheds light on why that is: "That strict algorithm limits the styles possible with both render engines." I am very excited for BEER.