Blender Guru shows how to achieve realistic atmospheric lighting using the new Cycles volumetric rendering.
Whispers of anticipation for Volumetrics have been heard amongst the Blender community for a while now.Why?
Because it allows you to create stuff like smoke, fire, fog, haze or basically any material that fills the air.
And as of a couple of months ago, it was finally added to Cycles :)
In this tutorial you’ll learn the basics of it, and how to use it to create a popular effect: Hazy Atmospheric Lighting, aka the “God ray“.
2 Comments
The link seems to be erroneous :)
It's not my day today :-/ Fixed, thanks!