Two polished commercials by Jasper van Nieuwenhuizen, made with a combined Blender/Maya/After Effects workflow.
Some time ago we finished 2 commercials for BERG to promote their new go-kart and trampoline. The CAD models the client provided us needed to be cleaned for which I used Blender (still my favorite modeling tool to date). Some rigging and the animation were done in Maya. Most of the time I use point caches to export (skinned) animations to Blender, but in this case they were way too large because of the (extreme) high poly models. Also as the models didn't deform, it seemed a bit overkill. Still I wanted a way to import (the latest versions of) the animations without changing anything else in my render scene. So I wrote some very simple im-/export scripts to get the animations out of Maya and into Blender.
The rendering was done with Cycles. Cycles and it's nodes are a charm to work with and it's really simple to get good looking results. The lighting was extremely simple, I just used a great script to import a light setup from sIBL GUI. The only thing I needed to do afterwards was tweak the settings a little bit. For the materials I only used UV-mapping for the stitches on the trampoline and for placing logo's, everything else is done with box mapping. Most of the textures were created by scanning and processing material samples we got from the client and I also used some procedural textures.
The compositing was done in After Effects.
All in all it was really nice to use Blender and Cycles in my part of the production. Cycles still tends to be a little bit slow and can be noisy, but you get great results without much effort. Also after the recent optimizations in Cycles I did a test with the trampoline and it already rendered a lot faster then during production. So, a big thank you to all the awesome developers!