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Developer Meeting Notes: May 4, 2014


Blender trunk now contains Freestyle textured strokes (see above) and Cycles baking! Grab a build from

Hi all,

Here are the notes from today's meeting in #blendercoders.

1) Blender 2.71 release targets

  • Freestyle textured strokes are in!
  • Paint tools (GSoC last year) won't make it for 2.71, moves to 2.72 now.
  • Cycles texture baking is in!
  • Cycles moved to CUDA Toolkit 6.0, adds support for nVidia Maxwell cards
  • Compositor cleanup is in too.
  • That makes our release targets complete, and we can move to Bacons!

2) Other projects, Google Summer of Code

  • All students have copied their proposals over to wiki.
  • Bastien Montagne will work on FBX armature/anim import for 2.72
  • FBX testing - we need reference test files, especially for character+animation export from Blender to engines.



About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. abdou bouam on

    cool, the cycles baking is finally availible. i thought i was announced for for earlier 2.69 builds but i couldn't found it in the development builds. the developpers had to delay it or something?

  2. I wonder, is there an ETA on GPU accelerated smoke sims? CPU smoke is simply not fast enough for production environments. Also, retiming physics caches and stabilizing multiple smoke sims per scene would be very beneficial.

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