BlenderDiplom presents an updated version of their hook modifier tutorial.
This tutorial is part of their larger series of Blender modifier tutorials.
BlenderDiplom presents an updated version of their hook modifier tutorial.
This tutorial is part of their larger series of Blender modifier tutorials.
2 Comments
Thanks for this video , Frederik! Perfect timing as I was setting up a tail for one of my characters last night and of course reverted to the hook modifier. Your tip on using Beziers instead of a simple spline (with no handles) will come in handy with regards to rotating ascociated bones, especially if it can be used to control the default local Y rotations of bones within an IK Spline Constraint Group.
Very informative.
Thank you for this tutorial !