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Blender Sighting: Tears of Steel in Official Nuke Demo Video


The Foundry is using Tears of Steel footage in their latest color grading demonstration video of Nuke. (via knekke)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. When I was working with a well known ( now deceased ) film director, dust on the positive print was dark. Dust on the negative which gives the effect shown in this video as white was always called sparkle. I used to work with answer prints ( first print direct from the camera negative ) and I only ever broke one with the 6 plate Steenbeck once. Honest ! ( and yes the director was looking over my shoulder when I broke it ).
    Here's a link to some movie technical terms.

  2. Besides the Blender sighting, the tutorial teaches some good concepts on reconstructing film artefacts, even if you don't know Nuke.

  3. David Stringham on

    Blender and Nuke are both great CG software apps, and it's great to see them come together like this (sort of). I also really enjoy watching tutorials on the theory and technique of color grading. Great find!

  4. Watching this I realised that the presenter had to generate the random sideways movement by hand one keyframe at a time. I think this would take no more than a few moments in Blender as I believe it is possible to add randomness to keyframes in the Blender curve editor. From what I saw in this 'Nuke' video most, if not all, of the processing shown is possible in Blender.

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