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Introduction to Rigid Body Simulations



You can now have your own wrecking ball, too! Andrew Price shows you the basics of rigid body simulation in Blender.

Andrew writes:

In this video you will discover:

  • The basics of Rigid Body Simulations
  • How to make a chain with real world physics
  • Plow a wrecking ball through some cubes


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Regarding the chain links "breaking apart" unless they are oversized.

    How well would the physics engine cope if the chain links are parented to an empty and scaled down without applying the transform? Would this be a good workaround?

  2. Commerical Wrecking balls don't use a single chain linked kinematic DOF linking solution. They use paired linkage systems connected to a fixed mount for 2 chain-linked sets which inhibits a lot of the non-linear degrees of freedom associated with twist, slip and z-plane displacement.

  3. After a long hiatus in blender, this short tutorial from Andrew was exactly what I needed : a creativity injection. I figured it couldn't be TOO hard to make this work with fracture tools and it ended up being fairly easy(barring a few headaches) to get it working with fracture as well as add in some small particles. I know this is a little late but I just thought I'd share!

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