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Weekend Contest: Colorful Nature

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forest_blender_final_thumb

Image: The Other Day in the Forest, by Martin Lubich

Guillaume Gris won last weekend's contest with his image 'Exposed Basement'. He selected "Colorful Nature" as the theme for our next contest!

Guillaume says:

Well, it was more difficult than I though to decide on a theme. By looking at all the previous contests I though there was a lack of greenery. But it would be shame to reduce nature to green stuff so here is the topic I choose : "Colorful nature".

Post your work below (attach an image), and vote for your winner. The winner will get a post on monday, and will get to pick next weekend's contest theme. Have fun!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

54 Comments

    • Not a whole like of rules. Just a general weekend challenge. Someone can correct me here if I'm wrong anywhere, but I think the general rules is just to create something that represents or fits the theme's description somehow. There's no real rules for how you do it.

      You can be creative, as long as it resonates the theme somehow. Keep it sensible, of course (nothing offensive or explicit). There isn't an explicit time limit, I don't think, except that it has to be done sometime this weekend.

      Again, if someone sees an error, someone correct me, but this seems to be the general "rules" since the first one I've seen.

  1. Vijay Shirhatti on

    I remade the scene from the image above (The Other Day in the Forest, by Martin Lubich). Rendering is in normal Blender and not cycles. Hope you like it. Please make a tutorial on making the snail's shell, it took me 3 hours to make the shell and is still not perfect.

  2. Vincent Holzborn on

    Here is my entry. Didn`t had much time this weekend, so I made a simple image. Some problems with the water texture I couldn`t fix and the rocks in background could have a little more detail, but the high subdiv for the displacement is killing my rendertime, so I decided to live with that. Post was done in Photoshop.

  3. I have created my nature Underwater world image with Blender render made ​​with Blender 2.68
    Sorry for bad english I have translated with google.

  4. The blue snail is about to do something, that maybe, he will regret it. Done entirely in Blender. I hope you like it.

    Saludos

    • Sorry. When i was post the Blue Snail, was published with the duplicate image, and I can not edit. Sorry... And my name says "guest"...

  5. Actually I didn't plan to participate this week due to time issues. But then I changed my mind and put this together in a few hours inbetween :). Everything is made from scratch. Hope you guys like it :).

  6. Sunset Run

    Only two or three hours for managing that. Blender internal and a little bit of compositing.
    hope you ll enjoy it.

  7. Sunset Run

    Only two or three hours for managing that. Blender internal and a little bit of compositing.
    hope you ll enjoy it.

    • I like it. Really pleasing on the eyes. A lot of submissions (including mine) try to go for detail and/or realism.

      • thanks. In my point of view, it's better to bet on onirisme than in photorealisme. But of course it's my point of view. The problem with realistic rendering is that it's difficult to rip off the human eye without a lot of work and rendering time.

  8. First time submisson. Far from perfect, but I'm trying to learn that getting something done is more important than getting it perfect.

  9. Vijay Shirhatti on

    It would be amazing if all of the images are uploaded with the blend file (if it can be shared). I can learn so much from you all masters. My 'please consider' list is getting longer, so rewriting as below

    Please consider;
    1. making micro tutorials (5-10 mins) for stuff which you feel was interesting to model.
    2. having weekend contest for animations like tiny movies 10-30 sec long.
    3. sharing textures used in these contest images.

    we can make a repository of these. Thanks. Vijay

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