You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

"#1 Secret to a Better Render"


Jonathan Lampel shares what he thinks is the most important aspect of good Blender (or any) art. Let us know if you agree!

Jonathan  writes:

Ever wonder what separates the best renders from the average ones? It's all about the right use of visual shapes, lines, color, and attention to detail. Learn how to apply the abstract concepts of design to improve your rendering in any software. My work is definitely not perfect, but this little tip has helped me to drastically improve my approach to 3D art.

Further reading:


  1. I've been meaning to learn more about this subject lately, thanks for the presentation. I liked you analogy to playing the piano, since I was also feeling like the subject created restrictions--I had not considered the angle you proposed.

  2. Kirill Trideshny on

    Yeah, it's interesting to see a continue! Although this theme was spotlighted on BCookie (or BGuru???) already, it will be interesting to listen another great explanation.

  3. I really found your video talk
    interesting, and I agree with you completely, however I would take it
    a tad bit further. I think one of the biggest problems is that a lot
    of these people that are working in Blender and 3D art are lacking in
    something which includes “Composition”, and that is just overall
    basic design fundamentals. I see it time and again, very talented,
    creative people, who get everything right technically, but when it
    comes to good design, they have no knowledge, and it ends up turning
    what could have been phenomenal work, into great technical modeling,
    but really bad choices in design and composition.

    There are so many resources that
    you can learn about the fundamentals of design, color theory,
    lighting techniques, scene composition, etc. I really find it sad
    that these people skipping the fundamentals and just jumping into
    modeling and putting their (mostly very talented) models into scenes
    that just ruin what could have been an outstanding, eye catching
    piece of art.

    I'm 50 years old, so when I was
    young, and interested in a career in art, there was no Computer Art
    available. I wanted to become a Graphic Designer, we had to start
    with Basic Design, and work on from there. Most people would
    probably laugh at some of the subjects we had to study back then, for
    example, one of them was typesetting. I'm talking about actually
    setting your own metal type. (It's amazing the speed at which all of
    this has changed). This was college in the early 1980's. As funny
    as it sounds, it gave me a solid foundation in which to build on with
    my artistic skills.

    Unfortunately, my career in art
    never happened. Life's obligations happened Later a series of
    injuries caused me to become disabled, which has set me back about 20
    years. Despite my disabilities, I'm still passionate about art, and
    I am still studying, this time I'm starting over with Blender, Gimp,
    Inkscape, MyPaint, etc.

    For those people who are starting
    out, who have no background knowledge in design, I urge you to follow
    Mr. Lampels advice. If it's just going to the library and reading a
    book, or getting resources from online. You cannot make consistently
    excellent renders without the foundation knowledge. You might be
    able to get lucky and start-out OK, but the further you get into it,
    your lack of knowledge of the fundamentals is going to start showing
    through. If your trying to break into the field as a professional, I
    would bet that your not having this foundation will either prevent
    you from obtaining the jobs you are seeking or eventually sink you.

    • I wasn't aware this forum had changed
      to include critiques on others writing styles. Thank you for making
      me feel so welcome with my first post.

        • Bart, First Off, I'm new to this forum, I've tried to reply to you 2x prior to this. I sincerely apologize if you get bombarded, but nothing showed up acknowledging the prior replies.

          After entering my post, I returned sometime afterwards just to check up on the forum. The only additional comment at that time was Lawrences D'Oliveiros reference that I had "PowerPointed" (with link to article explaining the meaning, which you can read if you care to) and Zzzzzz. I don't consider this to be welcoming or constructive criticism. I don't want to make a big deal out of this, but if he thought my post was long and boring he simply should have stopped reading it and go on. Posting a gouge about it was completely unnecessary.

  4. There is a wrong dot added in the web adress of The right adress is: without any dot after ctrl.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.