Andrew Price takes a hard look at Blender's user interface and discusses interaction design issues that make Blender harder to use than necessary. Now, before you leave a knee-jerk comment here, please watch the video - Andrew makes a lot of valid points!
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It dawned on me recently that my tutorials are merely a band-aid to a much bigger problem: Blender is hard to use. Much harder than it needs to be.
...and the primary cause is the interface.
It's not awful, but it does have some pretty big areas for improvement, that I believe are important for learning and using Blender.
And whilst it would be easy to just continue making tutorials, I've decided instead to face the issue head on and see what can be done to impact it's improvement.
Whilst it's a long road, I think it's worth it. The usability of Blender determines it's future, so I think it's paramount that we give it more attention than it's currently getting.