Alessandro Zomparelli describes a method for creating what he calls a 'dual mesh',
Thanks to introduction of b-mesh it’s possible in blender, starting from a triangulated, to obtain a polygonal mesh in blender. This kind of polygonal mesh is called dual mesh.
That's a interesting technique.
Thank you for sharing Alessandro!
I tried the dual_mesh.py script on an icosphere and I get an error on line:
..or any mesh for that matter.
Changed that line to :
and it now faults at ...layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
Okay, deleted that line, changed lines where:
Updated the graphicall code, should work now.
I got both errors as mentioned here already ( stuck at line 39 error with True False False False ...)
GraphicAll script does not work here:
OS X Build of Blender 2.68
Not sure if my edit overwrote his program or created a new code, but use this one:
Or this one (submitted as new code):
Yes, for some reason, the edited code keeps reverting back to original, so use only this link:
Nice idea! :)
Thanks FloridaJo for fixes!
Now it works perfectly ;-)
You're welcome, and Thank you!
That's the easiest way to make a graphene lattice I have ever seen.
Also the easiest way to create a golf ball from an icosphere.
Thanks for the tutorial! I didn't even know about dissolve, but have been looking for something with it's functionality since b-mesh was introduced.
With blender you can really learn something new everyday. Thanks again.