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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. Heck, yeah! I'm so glad that Blender's been getting some work done with its texturing system lately. I'll have to check out a latest build myself now.

    I'm glad to see this kind of texturing in Blender more these days. 3D texture painting is essential these days, because it's so time-saving to do a good portion of your texturing work directly and quickly, and taking some of the guesswork and limitations of merely doing all the texturing in 2D, so I'm glad to see this feature being addressed more in Blender.

    What's more, I'm glad to see more people using the texturing system in Blender more. While I am looking forward to the stuff like simulations and improvements to the various editors in Blender, I'm very happy seeing where Blender is headed in terms of advancing the texturing, modeling, and sculpting systems.

  2. This feature is really necessary, especially in GNU/Linux where we do not have other applications for 3D texture painting.
    Thank you very much to the developers.

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