The Blender Foundation has released Blender 2.68
From the announcement:
The Blender Foundation and online developer community is proud to present Blender 2.68.
Many different mesh modelling tools were added and improved. Cycles render performance was improved on Windows and on GPU's. The motion tracker can now automate placement and choice of markers more with new tools. Smoke rendering quality has been improved to reduce blockiness.
Python scripts and drivers are now disabled by default when loading files. This is for improved security, without this feature malicious .blend files could cause problems. See the Python security documentation for details.
Read the full release log containing information on all the new features, and grab a fresh copy of Blender!
I like it,Thanks Developers for hard work and congratulation Ton for this goal.
I'm happy when see you that try to create blender better and better release.
It is great gift for all artists.
Hi, i don't know if this is the place to post it. But there is a bug where the Surface Pro cn't launch Blender. This new version.
I have figured it out. I installed x32 and not x64,,,
no, this is not the place to post (possible) bugs... that is the bugtracker: http://www.blender.org/development/report-a-bug/
that <> part contained
"BlenderNation - Daily news, tutorials and art for Blender, the open source 3D suite:" (how can I edit my posts? is this the place for blendernation bugs? :-D )
one question please :
is the performance improvements available for linux too ?
This release focused more on Windows performance improvement, as Blender doesn't perform as fast on Windows as it does on its native Linux environment. However, the release notes do state that Linux and Mac users should see about a 10% performance improvement.
not bad !
Great release! Thank you, guys!!!
One question about the missed feature:
that was a "lock" sign near brush settings. It was used to make brush's size zoom-independent. Do you plan to return it back? I really need it when any serious texturing work is involved.
^ Yes, this. Seriously, if we can't have this back by Blender 2.68a, I'll have to stick to 2.67a until they bring it back.
There never was such a functionality for texture painting, only for sculpting.
Dude, you are so right. Oy, man bad. I looked back at Blender 2.67a and had a Twilight Zone moment.
I think I was confusing the zoom brush lock of the Sculpt Mode, and also my usage of the GSOC 2012 Bratwurst build for the zoom brush lock in Texture Paint mode.
I have like seven Blender builds I use. I know I've used the zoom brush lock feature before in Texture Mode, but yeah, it certainly wasn't in Blender 2.67a.
Though, now I'm curious, it bringing this feature back into development on the agenda?
*my bad :P
Texture painting needs some deeper changes for that to work well (As opposed to bratwurst branch where it worked very "hacky"). The feature is on the radar but promises on time of delivery I can't give.
I can live with that. As long as I know it's still in mind, I can gladly wait. Thanks for your answer, and your overall development. :)
I just realized, you're the developer of the texture paint builds I'm using. Hahaha!
Ooops, sorry! :)
I've had a strong feeling about that and it's just the case of wishful thinking.
It will be very good to have this though ;)
Great job with the improvements, good luck with your upcoming implementations, congrats on the release, and thank you for your big effort!
Awesome Great !
oh no! They did not add object_destruction? :(
Did they forgot? Lol
So I have to add it . Its easy . http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Destructability
Thanks Developers Good job!
Aquí dejo un enlace a la versión en Español de las Novedades de la versión.
(Spanish release notes version link)
Thanks, a new version, Its like christmas in July. :)
It's my last day at work before a two week holiday... and the BF release a new version. Well, that's my day sorted then :-)
Blender is a DREAM!! It's just amazing they way it evolves....
It sounds weird but I feel proud to love it.
Thank you so much.
Thank you all, devs! Releases focused on stability, bug fixing and performance improvements are always welcome. And beside all that we just got few new features anyway. What a great day :)
Thank you, Developers, for your continuous improvements that make this tool even more awesome than it already is.
I love this !&%@# , another great release . Though i may wait about a week just in case there's an "a" or even a "b" release . i have so many build's . long live the blender nation . wohooooo . And a windpw's specific build , nice . speed up in rendering will be appreciated . smoke improvement's . to much stuff to mention , but thank's to all involved .
aha, you wait a week or so in case there is a "a" or "b" coming...?!
instead of waiting, you should test !!! because of people like you bugs are not reported early! you don't want to make your hands dirty... huh...
so, don't cry, when there are bugs found lately !!!