Tuukka Takala writes about his immersive interface project - it won a prize at the 2013 Symposium on 3D User Interfaces.
Tuukka Takala writes:
The above video shows how Blender is used with 3D display, PlayStation Move controls, and head-tracking (Kinect or PS Move). This work won the "Best Low-cost, Minimally-Intrusive solution" prize in the annual 3DUI contest at 2013 Symposium on 3D User Interfaces.
I created this Blender interface in 3 weeks using only open source software components: Blender, Processing, and RUIS. It's pretty fun way to do 3D modeling once you learn the baiscs. I reckon that this kind of interface would be useful especially in 3D animation (posing bones, doing motion capture, etc).
I used my own Blender script that provides stereo 3D support for Blender that can be used without Kinect or PlayStation Move. All you need is a 3D display that supports top-and-bottom stereo mode.
You can get the Blender script and instructions for using Kinect and PS Move with Blender by downloading RUIS for Processing.