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Video Tutorial: Cycles Sub Surface Scattering

12

Blender 2.67 will feature Sub Surface Scattering, a technique to simulate translucent volumes. Charles shows how to use it in this quick video tutorial.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

          • ...this is why, being an audio guy, i think since much of the coding work has been done in the real world already in open source projects, blender should get an AUDIO node setup, with dynamic processing, like gain, compression, limiters, noise gates, normalize, parametric eq, band eq, and YES sound effects like reverb, chorus, delay, phase, flange, pitch shift, etc etc etc...

            cuz then You could just spurt the video sound through nice gain/compressor and be ready and right.

            oh, and p.s. Vimeo, and Youtube uploader addons ;) why the HECK not?? ;)

  1. If this wasn't also a tutorial about basic scene setup, the length of the video could be cut down to one minute. I want my tutorials short and to the point.

    • Yes, essentialy what you can learned here is an emission plane for cycles as a lamp, and what type of colour the SSS Shader needs. (only the second thing was new for me actually)
      It was kinda worth it to see SSS in action on a faster machine than mine, but it was more a demo/superficial tutorial than a real explanation.
      I'm still thankful and I've seen worse tutorials (like people "explaining" the skin modifier without knowing there was the ctrl+a shortcut/feature ;) )

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