Blender 2.67 will feature Sub Surface Scattering, a technique to simulate translucent volumes. Charles shows how to use it in this quick video tutorial.
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Blender 2.67 will feature Sub Surface Scattering, a technique to simulate translucent volumes. Charles shows how to use it in this quick video tutorial.
12 Comments
Could you normalise the sound level and re-post? The commentary is almost inaudible...
Yes please. I can't hear.
Really? Weird. It's not loud, but I can hear it just fine.
I can hear it fine, but only if I turn the volume ALL the way up.
It's dead quiet and I have to crank the volume right up.Busy studio here, noise everywhere!
...this is why, being an audio guy, i think since much of the coding work has been done in the real world already in open source projects, blender should get an AUDIO node setup, with dynamic processing, like gain, compression, limiters, noise gates, normalize, parametric eq, band eq, and YES sound effects like reverb, chorus, delay, phase, flange, pitch shift, etc etc etc...
cuz then You could just spurt the video sound through nice gain/compressor and be ready and right.
oh, and p.s. Vimeo, and Youtube uploader addons ;) why the HECK not?? ;)
I can hear it even on a mobile device, it's not that bad that a reupload would be needed IMO
If this wasn't also a tutorial about basic scene setup, the length of the video could be cut down to one minute. I want my tutorials short and to the point.
Yes, essentialy what you can learned here is an emission plane for cycles as a lamp, and what type of colour the SSS Shader needs. (only the second thing was new for me actually)
It was kinda worth it to see SSS in action on a faster machine than mine, but it was more a demo/superficial tutorial than a real explanation.
I'm still thankful and I've seen worse tutorials (like people "explaining" the skin modifier without knowing there was the ctrl+a shortcut/feature ;) )
Bla bla bla.. the sound.. bla bla bla the length.. bla bla bla.. bla..
CYCLES SSS!! uuuuuuuuiiiiiiiiiiiiiihhhhhhhhhh...........
+1
Doesn't seem to work with GPU render. Missed that part in the demo.