The second episode of the Endi Barath's pay-if-you-like game 'Dead Cyborg' was announced more than a year ago. Today, he is finally able to release it!
Dead Cyborg runs on the Blender Game Engine.
endi writes:
Dead Cyborg news:
- Episode 2 released, you can download it from the homepage.
- Donation meter: $2600 (the goal was $3000, but I can't wait to reach it)
- And: Dead Cyborg is 60 on Steam Greenlight!!!
EP2 trailer
Plus a small video of a graphics asset, from EP2
http://www.youtube.com/watch?v=cCiWhA8J5Ys
12 Comments
Yay, "searching some hope"
Looking very good! Kudos.
I rember that I played a bit on the first episode. It was really pretty and had a nice mood, but I found the gameplay to be too much "find the hidden item". So I got boored.
Does anybody know if this episode is more varried than the first episode?
I have only done the first two levels, so based on the first half of the game, I will give my impression thus far on the similarities and differences compared with the first game.
- It's still a pixel hunt, there's no combat, the basics are what you would expect. The assets are more colorful, the sounds are the same library as before, which makes sense as new sounds have to be re-engineered from the ground up.
- The actual puzzles are more sensible and straightforward. Instead of hunting for too many items of too many different types to keep in your head at once, the objectives are more straightforward, and where actual "puzzles" exist, they are more geared toward solving by reading and deduction, rather than endless hunts for an expanding collection of key items.
To sum up, I found I was using my noggin more, straining my eyes less, and finding it a breezier experience overall.
And there is mouse-look this time around, of course.
Ah good, I think I'll give it a shoot then (when the Linux version ships).
I really did like the mood in the last one and the story compelled me. It was just the endless searching for hidden stuff that made me stop playing.
Btw. If I only played half of the first ep, will I still be able to enjoy this episode? Or do you think the story would get too confusing?
Story continuity will not be a problem, it's just variations on a theme. This isn't a knock against the game. There are very good things that exist that don't depend on following the entire story. Road Runner cartoons for example. Morality plays. The Adventures of Pokémon. (Okay, that last one probably doesn't make my point that well!)
One final note... if you play through to the final level (level four), don't hunt around for hidden objects right at the start of that level. What you need to get started is right out there in plain sight, even if it seems to be just out of reach or decorative. You just have to deduce what it is and how to obtain it, and the longer it takes to figure out, the more obvious it seems in hindsight. Or that could be just me.
Well, the buttons are much more in plain sight, but the logic can be a puzzler. Got to the Big Green Button at the end of level two, pushed it once and twice, neither opened the final gate.
...And not only do I need to edit what I just wrote, I placed it in the wrong location in the thread, so I'll start again!
Don't get me wrong on this, but exactly what is the point of producing something, anything, with the Blender Game Engine ? You have just lost 2600$.
Direct that question to Mike Pan.
Having just finished the game, I really don't know what to make of the ending.
Has Electronic Arts stuck its nose in this project? ;o)