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Seabug Meetup, Seattle, March 2nd

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Blenderheads in Seattle are meeting on March 2nd!

Oscar Baechler writes:

Hey all!

Seabug is March 2nd, 2 PM, at Lake Washington Institute of Technology, room T124, and we're going to be getting elbow-deep into some of 2.66's new features. Here's a starting list of topics for the next meeting:

  • Dynamic Topology Sculpting
  • Character creation pipeline from start to finish
  • Blender Game Engine basics
  • Making a Torchlight 2 importer
  • Kinect?
  • And YOUR cool project!

If you've got questions or something juicy to show off, email me and I'll put it on the itinerary. And don't forget to RSVP at the Meetup page.

See you then!

Do you want to start your own Blender meetup?

Check out our 'Usermeetings near YOU' page to see how you can register a town, get in touch with local Blender users and get your own Blender meetup going.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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