MORSE is an open source robots simulation engine, based on Blender. They're launching a contest in order to create some interesting assets.
Séverin Lemaignan writes:
Dear Blenderheads,
Maybe you've heard about MORSE: a large project to build an academic-grade simulator for robotics that relies 100% on Blender and the Blender Game Engine.
After four years of development, with over 20 contributors from 10 countries, we are about to reach the 1.0 milestone. To celebrate that, we would like to ship MORSE-1.0 with new, high-quality environments, but while we are good at writing simulators, we are not so good at creating impressive 3D assets!
So we open the MORSE low-poly challenge: 2 weeks to create open-source and great-looking contents for the Blender Game Engine, in 3 categories: outdoor scenes, cityscape and home interiors.
6 Comments
Hmm...lots of challenges lately...and I'm eager to try them all.
Indeed. :D
The deadline seems to be too short for what your asking.
Late participants are still welcome!
We would like to release MORSE 1.0 soon,
but we will always be happy to have more contributors.
What are the specific limitations of Morse for Mac and MSW?
I'm just starting to learn V-Rep which seems to have equal support for all major operating systems. However if Morse has plans to make itself equally feature rich on all OS environments, most especially since I use Blender, then I'm all for it and this competition!
Other UNIXes systems probably work as well (like FreeBSD or Apple MacOSX) *
You might need specific cmake arguments, you will find more help on morse mailing list:
https://sympa.laas.fr/sympa/subscribe/morse-users
* http://www.openrobots.org/morse/doc/latest/user/installation.html#supported-operating-systems