Santiago Pacheco shares a script that computes a 'convex hull' for any object.
Hy everyone. Here's a simple convex-hull "generator" that I created based on necesity. Just duplicate any of the objects named "convex hull" , change the skinkwrap target and move the hull to the object. You might need to ajust some values, but it works really well and is quite simple.
Hope it helps someone.
Convex hull generator script- this script is no longer available, sorry!