http://www.youtube.com/watch?v=GHUdV6wOw5A&feature=youtu.be
Psy-Fi has added a gradient to the 3D viewport. And I LIKE it! :)
Psy-Fi writes:
Hi all. I know I shouldn't do this because silly UI debates have been going on forever, but I made a little eyecandy feature for you to try if you wish.
The gradient is currently static, no zenith/nadir information is used. Not knowing how it is usually implemented I could use some feedback there.
The code is already available in 'trunk' (the main Blender source code tree), so you can get your hands on it by downloading a new build from GraphicAll.org.
Link
26 Comments
Nice one! :D
The Blender UI controversy has never been a black and white issue. Now we can actually see the grey areas! :-)
+1
I do something similar, only I map a skybox on the inside of a sphere and lock it to all layers. :)
Would be cool if the gradient would show the colors configured for World.
Or an enviorment texture...
As if the sphere-inside was UV-mapped? I'll give it a try.
You can show the World colors, if you enable 'only render' in the poperties panel. This functionality is added at almost the same time as the gradient in the normal view.
http://markmail.org/message/j33badj6vwwe6noa
Nice! Should be in trunk :)
It is... Did you read the article?
Damn, no, just watched the clip. I like it :)
Hey, great work! This isn't silly at all, IMO. Interface tweaks and eyecandies like this DOES improve productivity in some ways.
And yes, I'm LOVING this!
Just a quick question though: how much is the overhead to graphics memory/processing and/or processor, if any?
Thanks!
-Reyn
There is some overhead indeed but minimal. Clearing the colour buffer and depth buffer is usually done in one step. With this trick, we are doing it in two steps, one for depth and one for gradient. Some hardware has optimized clearing of the two buffers in one step. Apart from that most modern graphics cards have more than enough fill rate for this. I am also thinking of even optimizing the depth clear away, making performance more or less the same.
Thank you!
Hey, nothing's really silly when it's left optional. ;)
Everything that contributes do a great user experience is welcome! I was expecting this for ages! Thanks!!
I don't see it in newest builds...
You need to explicitly enable in user preferences under Themes->3D view. It's the last option at the bottom, slightly different from what the video shows.
Thx, now work.
As long as you can still use a flat background color, it's fine. Using gradients for the viewport background has some issues, as contrast with wireframes can be an issue.
Only if the wireframe colour is between the two gradient colours. You can easily bypass this by altering the hue of your grid slightly
I have been searching on how to get the N and T toolbars transparent, like in the video. But I can't find the setting.
I've been looking for the same thing. I found where you can change the toolbar's color, but it doesn't let you change the alpha value.
You need to do two things:
1) Under User Preferences->System->Window Draw Method, make sure you have triple buffer and
2) select "Region Overlap"
You can change the colour and opacity of the panels in Themes->3D view->Theme Space Settings->Region Background
You know for a while now I have really just wanted to settle in with my version of Blender and just let a few of the updated ones go by without worrying about it. Then they go and do something like this (as well as DynTopo) and that wish just goes out the window. O well, keep up the good work and I'll be eagerly awaiting the release of 2.66.
Will this be in the next stable release of Blender ?
http://stevenshearingslife.blogspot.co.uk/