Here's a nice textures library, all open content. There's a lot of game-related content there, but also some generic stuff.
ctdabomb writes:
OpenGameArt.org has recently added a textures section sort of like cgtextures.com, except these are freely licensed(cc, GPL, etc...) with almost 3500 textures and a HUGE variety which fits every need.
Link
18 Comments
Awesome!!!!!
Not just textures btw
Wonderful, I love every free new textures source I can get :P
They also seem to have 2D sprites, 3D objects, normal maps and SFX textures which is VERY nice.
Thanks for the info, Bart :)
*Bookmarks*
Speaking of SFX textures, any word on when the Blender renderer will start raytracing halo materials, such that they at least show up in a mirror?
Even just a general idea... such as "We'll consider it after Blender 2.8", or "Not until Blender 4.0", "Just after 'Heck' freezes over"... something along those lines. :o)
I have wanted that for a long time. I really hope they don't stop developing the Blender Internal just because of Cycles...Cycles should be a complement to BI, not a replacement.
My recollection is that both will be developed. Another area that could use some tweaking is getting particle objects to respect alpha maps in real-time GLSL. I should import an old project from 2.49 to see if that has changed any.
(Previous message edited) I just noticed another improvement that was already made... the real time window shows alpha textures on instanced particle objects correctly. Didn't work quite right in 2.49 but it works now! I believe I shall add some blowing leaves to my architecture real-time demo immediately. I alread have a real-time rippling pond. :o) Go team blend!
I need to know how to replicate a 2.49-style halo 'laser beam' in Cycles! I had to use a semi-transparent cylinder to fake it, but that's no good when the obviously solid 'beam' passes straight through other objects instead of being obstructed!
The Blender development cycle is an interesting thing to observe, it's a step up followed by a fraction of a step back much of the time. It's such an ambitious undertaking, I sometimes compare it to what the swiss army knife would be like if it was made by Ikea. :)
Funny or irconic enough I was just on this site yesterday looking at textures. It's a good find.
*o*
Last night i started trying to put a proper resource database together so this couldn't have come at a better time to be honest! Thanks :D
This happy indie game developer just got a little happier.
Man, this makes me wanna contribute some stuff to OpenGameArt.org now.
http://www.seamless-pixels.blogspot.com
http://www.texturemanor.blogspot.com
This is another free texture library with high resolution photos, and free for personal and commercial use. Really nice texture packs!!!
There is a newer texture web site http://www.episcura.com. Thousands of high res seamless textures, they also have some stock photography as well as HDRI. Worth checking out. Nice UI too.
Royalty free and a free account option.
Hi,
Here you can find more free textures for commercial use. The textures are created in Photoshop for Photoshop so you might find them useful for tutorials, photo manipulations, mockups :)
http://www.textures4photoshop.com