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About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Daniel Kreuter on

    I'm glad to see that finally more videos like that are being produced and also from different persons.

    I hope we'll see even more of these tutorial. They'll be a great information resource together.

  2. Blender hair... looks awesome on motion but presents serious problems when there is few motion or any motion. So no Drama animations guys, just Jackie Chan stunt scenes :) 

  3. Liam Walls-Ott on

    whenever I make hair, the hair dynamics cause the hair to fall through the mesh. Even with collisions. How do i fix that?

    • AnonymousCoward on

      Have you tried putting a second mesh that is not rendered as a shield for the first one?
      It is a hack of course, maybe somebody else can provide a better solution.

      • You have to make sure that the collision modifier is above the hair modifier, then turn the segments up (5 segments makes the hair look like it is going through the object even though its not supposed to)

  4. Well done information pack , will save lots of time indeed , especially very slow CPU users like myself , thanx a million . 

  5. chromemonkey on

    I forgot I had my speakers turned up that loud, until the glass-cracking sound of the hair-splosion a minute in.

  6. didn't know blender was capable of creating so realistic-looking hair! I really need to try a few things with hair soon.

    • Not useless, just harder to use. You can always use a low poly version of your mesh with a forcefield that will not be rendered. That way hair calculations are faster, and it works alright for animations.

        • Alright, I agree with you. I tried out the hair particles for the first time in a while. (I usually only use it for fur, or static images) and it really is a pain. I hope they fix it for the next update. I would ask to just bring back the old system, but I don't know enough programming to make suggestions. So I'm just gonna shut up and keep hoping :)

  7. I'm not much into animation, but the videos by Snowleopard24 really pique my curiosity.
    Very useful as a reference.

  8. Can I utilize this hair in a game engine or in the built in blender engine? If not, would you recommend a fur shader or hair mesh that would react to wind and would be high resolution enough to be seen at close distance?

  9. It has also helped for my own hair simulation to enable the Hair Dynamics panel and set the Stiffness to a higher value. I got ok results at 0.8. This setting tells the simulation not to allow the roots to move or rotate. Without it, the roots freely rotate and as the hair is pulled down, the roots rotate downward and the hair passes through the body, etc.

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