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Anime Series: CopaBola


By Sergio Cajazeiras.

Sergio writes:

This is a series of 15x12 minutes.

I won a contest to encourage art in Brazil to produce a pilot for 12 minutes. I'm with the proposal for it to be displayed on a local television in Brazil. Beyond the pilot will then produce more episodes. When I finished the pilot plan to disclose it for free on the net. We also plan to disclose the Blender in credits.

I'm big fan of Blender. I am a teacher at the Gracom school of Visual Effects, where I teach Blender.

Rig Making Of



About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. meh. Even bad? Alot of anime make use of 3d models, somehow those anime's manage to not abuse the freedom a 3D camera gives them, actually use cell shading, and have fluid animations (even though they cut the FPS for actual characters down to 15 just  to maintain that sort of hand drawn feel).

    There's genuinely good work out there.
    What are you gonna call that? Super awesome? ultra-mega awesome? I CAN'T BELIEVE THIS IS SO AWESOME OMGFAGJAS? no? Seems weird to me.

  2. Christos Georgakas on

    Can't help but connecting this with Inazuma eleven anime! i was wondering if you have consider using freestyle renderer ? not that your rendering doesn't look cartoonish just a thought i guess.

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