http://www.youtube.com/watch?v=pWZCi-hSac4&list=UU9fd2i3m9vF23ymb268pRlw&index=1&feature=plcp
By Jimmy Widlund.
Jimmy writes:
This video took alot of time and patience. I started creating it like a week ago but I did many mistakes so i never gave up until i had good topology and i nice looking model.
I recorded each "part" in separate movie files and each "part" took around 1-2 hours.
This is in my opinion one of my best videos so far, I am really proud of the result.
14 Comments
Is this the same guy who made the psp and wii console? Is quite talentuous. Really nice work.
Btw I don't really like the songs he usually put on his videos, it was better to have a calming and relaxing music. But that is just my opinion...
Speaking as someone who has spent much of my life with a violin in my hands, I can see a number of areas where having a live reference would have been preferable to photo references, but on the whole, this is an exceptional modeling demonstration with great attention to detail. Well done.
Nice job, dude!
nice
Great modelling and also nice to see some of the thought process that went into it !
I'm new to blender and I was wondering how did he do to model point per point? I always star from a cube/plane/sphere that I deform/restructure and sometimes it's hard to get the shape I want. I like his method, could someone let me know how he does that?
Extrude vertices/edges or ctrl + left click when you have vertices or edges selected.
Thanks a lot!
Hum, I think that the body could have been done with curves, then converted to mesh and remeshed with the remesh modifier. Then the resulting surface's profile could have been corrected with some PET. Easier!
Remesh isn't really any good if you want flowing topology. It's good for sculpts.
Awesome model, awesome music (Kingdom Harts (2) FTW!)
Excellent work, thanks for uploading the video.
ooo Unreal: Return to Na Pali! @ 12:00!
Nice modelling, but the textures could be better.