A nice rig by Daniel Kreuter. Videotutorial included!
Daniel Kreuter writes:
It took me one week to create this physics based car rig which you can download here. Feel free to use or improve it!
Here is a tutorial how to use the rig for your project:
19 Comments
really amazing!Thanks for sharing this!
Thanks Daniel! Blender drifting ftw!
Btw I'd love a -video or text- tutorial that would help me build such a rig from scratch. Anyone knows if such a tut exists?
Love it! It looks like the Delorian from Back to the Future!
It looks more like a Reventon than a Delorian. I should check this out though as I model a lot of cars
Hello! Thankyou, but is it possible to make movement path and animate it like that? Would be great and would make much better control for animations..
Sir, I have been waiting for something like this for two years!
I cannot thank you enough.
I started a similar project in Blender in 2006, but couldn't find the time to finish. But before that (2005) I did something similar with POVRay and my physics simulator: http://www.youtube.com/watch?v=vSkkcs1ZhDo
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D
thanks!
nice wock
just what I need to learnt now big thx
is it just me or the front wheel spin the opposite direction?
That is due to aliasing effect. If it had motion blur that would not be perceptible.
Great learning opportunity... thanks for your work.
I've seen a few tutorials explaining similar things, and one thing NOBODY making them has realized
The number you put into the box that governs the speed of the wheel turning is the CIRCUMFERENCE OF THE WHEEL. Just think about it. If a wheel is 20 inches around, the car would have to move 20 inches to make one revolution. I do it when I make car rigs and it always looks GREAT.
Nice result. The sound is terrible though. This "vacuum cleaner noise" is troublesome, and as my english is not very good, I haven't undertood much.
Holy crap I thought your computer was going to explode it was fanning soo hard. XD
I have to admit I was giggling at your aircraft turbine of a cooling solution a bit there. But I like what I see. Real nice work. :)
can you please show me how to use physics on the car body woithout using animation.