Tracing a logo using Blender curves.
Olson writes:
A look at various aspects of modelling with both 2D and 3D curves, including use of the Bevel and Taper objects. We finish with an exercise in tracing a logo and a quick render.
What’s in this tutorial:
- Uses of all the handle types
- Taper objects
- Bevel objects
- model a logo
Link
11 Comments
Ha that dragon logo (design by reevan) is a classic.
is that somekind of wannabe-osx-but-cant-afford-it ubuntu theme? xD
Is that some kind of wannabe-a-smartarse-but-now-I-look-like-a-nonce comment? :P
1983 called, it wants its wannabe Eddie Murphy routine back.
The theme is mac4lin "aqua" for gnome. I'm running linux Mint. I like the theme because of the unobtrusive and quite attractive buttons :)
Thanks for the extremely useful tutorial, Olson. Please ignore the haters and keep doing more.
Looks pretty good to me. The logo is just so people can see this in practice, don't get hung up on it.
I always shied away from curves because I didn't understand how they worked. I appreciate vids like this that help me over that hump and to explore new territory. Thanks for the tut.
Ah... i remember this classic model from the old Blender book.
omg old!
Very informative tutorial, and a very clear and relaxed presentation. Loved the one on double-sided materials, too.