Learn how to set up this scene and how to create a very realistic render using Cycles.
Andrew Price writes:
Up until now blender’s fluid simulator has kind of been a waste of time. Sure the fluid looked okay in the viewport, but when it came to rendering the internal renderer did a horrible job. The complex properties of water meant that it simply couldn’t create realistic results. However, thanks to the new physically accurate rending engine Cycles, we can have fluid that actually looks half decent.
Enter into a new era of realistic water and glass.
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4 Comments
(Sobs) I just love Cycles so much.
That's not really fair to the old internal renderer. Me and a few other people achieved some fairly nice water renders back in the day with a combination of shared shader ideas, the exciting new update of ray-traced rendering and sequence effects (before the node compositor existed). But, admittedly, this is better.
It's an awesome tutorial. Especially when he says "get in the glass' grill" .. made me man-giggle.
Or Yafaray. Or LuxRender. Cause, you know. They're pretty accurate.