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Abandoned Power Station

12

Ben Simonds writes:

Hmm, maybe it was a power station, maybe a factory or a warehouse. All we know now is it’s falling apart. A project I began a long time ago, which has been gathering dust on my hard drive, so I thought I’d post it up. At some point in the future I might resurrect it in its originally intended animated form, but for now here are some stills.

All the modelling was done in blender 2.49, with some sculpting and texturing in blender 2.5. Most of the texturing was done in GIMP, with a whole bunch of textures from CGTextures.com. Rendering was done in V-Ray, thanks to Andrey Izrantsev’s fantastic blender 2.49 to vray exporter (though the newer 2.5 version is even better). Compositing was done in blender 2.5.

See MANY more shots of this awesome scene at BlenderArtists.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

  1. Only thing now is, nobody else can make an image of the sun streaming into a dark abandoned warehouse without some danger of "pulling a Mohan" (is that an official Blendernation phrase yet?)

  2. It´d a really good render but as a only image is kind a pointless, but, as you said, was intended to animation which I think is better suited for. 

    Something I don´t get, why you protray this doubt about if this place is a rusty power station or a factory (at least at blendernation´s title) it says  it is a power station so no doubt there 

    Anyway great tectures,very nice render and I hope you still inted this plateau for an animation.

    • Evil_moon_moose on

      in case you didnt know, it has a multitude of pictures, the post on blender artists has over 6 pictures all from different angles that really show the worksmanship...then you will understand why they featured it here....great work ben.....again...

      • And remember, you do have to click on the picture twice to get the full details to pop.  The fit-to-screen resolution is good, and the actual-size of 1920 by 1080 is all kinds of good.

  3. Very good job indeed.
    As someone else noted in the BlenderArtist comments, the feeling it conveys is reminiscent of Half Life 2 (a good thing, imo).
    I'd like to add that, all in all, the work looks fitter for a game production, than for a movie one. Taken as such, it is "almost" a par with what you can obtain from UDK.
    I'd like to see a sort of mini-game implemented in this environ with Blender GE.
    Hey Ben, will you grace us with such a thing?

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