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Fatcat Rush - iPhone game with Blender art

6

Olle Mattsson writes:

Fatcat Rush is a new iPhone game developed by the Finnish indie developer Tomodomo. The game is running on Unity and all the 3D assets and animations were created using Blender.

"Right now Blender is the superior tool for 3D modelling and animating. Thanks to the UI introduced in 2.5 it hasn't been difficult to convince the 3ds Max crowd in our studio to go Blender and never look back =) " -Miika Puustinen, Lead 3D Artist

6 Comments

  1. Congrats!

    I saw it some days ago at Toucharcade and thought it looks really polished.
    It's great to see that Blender is used for a commercial projects.

  2. Great looking game! Nintendo is going to get in trouble since there are more and more great games coming out for mobile platforms such as iPhone, Android and Bada.

    I was one of the developers of a game for the Bada platform about a year ago. Unfortunately, no Blender was used. :(

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