Preparations for 2.60 have started!
Ton Roosendaal writes:
1) 2.60 targets
- Review of vgroup modifier is in progress, can be added as 2.60 target (if OK).
- Pepper branch... Joerg proposes to merge in a few days. Review is in progress still, when Brecht and Campbell give thumbs up it can get in. Joerg ensures Joshua is around too when merge happens. Don't forget to move the docs to release log too!
- Mike Erwin: will do NDof fixes for 2.60, tablet branch is for 2.61/2.
- Question; is our (chinese) UI translation GSoC project ready for 2.60?
- VSE Proxy branch got merged by Peter Schlaile during meeting.
- Discussion topic: some people like to see ffmpeg compiled libs in lib/ svn for Linux. Seems not to be as easy... and apt-get for such libs goes fine.
- Oceamsim patch submitted for 2.60, let's add it as target, but we seek reviewers still...
- (Added note: according to schedule, this week is last chance to get branches or big patches approved as 2.60 target).
2) other projects
- Patch for new node proposed (mail follows too)
- Cycles: Brecht added alpha pass support, holdout closure (like old Sky option) and pixel filter control.
- Bmesh: short report by Howard, Added patch... Ton notes GSoC student Dan Walters is available for work too. (Campbell coordinates all).
3) Google Summer of Code
- Last monday was 'pencil down'. All 15 students passed. Ton will make a final overview report with docs and videos, on code.blender.org.
19 Comments
good luck!
God bless the Blender team!!
I wish be able to understood the source code of Blender and stuff to help in something :/
Blender was the reason because I'm studing right now in the univesity :)
in some years I want to be realy able to code in Blender :/
Greetings and cheers for all the effort guys
"Cycles: Brecht added alpha pass support,"
cool!!!, that one blocked me from using cycles for my archviz projects, since I use alot of alpha trees :)
great work guys; thanks !
Bmesh!!!!!!
Please!!!!!!!!!!!
yay! making all those Blender 2.5 books that were recently released obsolete. muhahahaha!
When will we get a functional Bevel ? It's the only thing really missing !
@Luis
Don't worry, bmesh is in good hands now, supported by guys from BF.
It will be merged somewhere in the 2.6x series, just not at 2.60.
O ho! Ocean sim! :D
Yay I'm glad to hear that the GSoC students all did well. Congrats guys.
@Developers team: would you mind porting the exact knife tool from 2.49 to 2.5 ? I really need it for precision modeling and it's like the only reason why I can't use Blender 2.5 for my work yet.
Nice to read Bmesh will finally become integrated in coming releases ;)
Congratulations for all this work on Blender !
Big applause for all involved! Thanks! ;)
Please get freestyle as 2.6x target!!! (maybe find someone to give TK a hand w/ it?)
On a side/unrelated note, there's now a nice link to the Blender Siggraphreel on blender.org. :)
On a side/unrelated note, there's now a nice link to the Blender Siggraph reel on blender.org. :)
Glad to hear something about Bmesh. An seems a lot of software companies of late are switching to much faster release cycles.
This is becoming **the** project to stimulate the imagination. Ton, all credit to your vision and drive and energy and to all those fine programmers: you all have my deepest gratitude! I will do my best to continue supporting this in tangible ways as well. Thank you - thank you - THANK YOU!!
mzungu you're right. Freestyle, I need it in the next release of Blender
Really great news! :)