Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

OpenCL Compositing Development Update

16

Jeroen Bakker, who is developing the new OpenCL accelerated compositor nodes, came to the Blender Institute the other day to demonstrate his improvements. With the new improvements, compositing with utilise tiles, allowing composting of much bigger images without running into memory issues, and by using OpenCl the compositor will be able to utilise both CPU and GPU resources for much faster compositing.

Jeronen's OpenCL compositor development update.

Compositor Redesign Proposal

 

 

16 Comments

  1. He "came to the Blender Institute". That's good news :)
    But seriously, this is going to be great if it gets integrated.
    Brilliant work.

  2. Prodeous,

    Rendering via GPU is still a sketchy thing, with a lot limitation is on the on-board memory.

    I wish that the Blender Game Engine / renderer is more intergrated to create a simple machinima tool.

    At least that will bring a lot of fan to Blender.

  3. Honestly, the nodes visualization is not the best process. A visualization by stack or trees is really the most practical on the long runs. And easier to develop to :).

    Did you try to come back to a previous and quite complexe compositing project?
    Do you really find it easy to dig into the nodes again?

    Now, we have to do with it. This's ok when the project is going and finished one time.. but to come back on it later, this is really a pain.

    Sorry, it has nothing to do with the Jeroen's works. :)

  4. @Geert
    Maybe you can organize your nodes into groups (ctrl+G, alt+G, TAB) and give your groups meaningful names so that you remember what you did when you open a project later?

  5. That's another awesome feature I can't wait to.try. I honestly try and do everything I can in blender and such a speed boost is most welcome in deed! Would be interesting to hear if blenders internal amb/occ/gi routines would benefit from having opencl implemented?

  6. I can use this.

    Get this working 100% in Blender and add GPU rendering and I can drop a lot of other software, as well as speed up my workflow.

  7. yay for this feature, been following for a while. and, @loopduplicate... i was humbly amazed when i discovered you could group nodes together. very clear that the coders ARE the users as well. besides, they're not called noodles/spaghetti for no reason y'know...

  8. @ HumanBlade ,

    I don't know who the coders on Blender are, but if I ever meet them, the first round of beer will be on me:)

  9. @Geert

    I'm just learning about compositing but as I understand it

    a layer system is fine and relatively easy to understand for simple comps

    a node system is better for complex comps especially for animations

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×