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Meshmixer 04 Update

18

Meshmixer 04 was just recently released. For all those not familiar with it, this program allows you to easily import, move, scale and fuse different meshes into on object. In addition it also offers smoothing and same basic sculpting tools. It produces great results, allows local subdivision of the mesh on the fly and operates very fast.

 

Ryan Schmidt writes:

Hi, I have just released meshmixer04. The major new feature in this release is a set of 3D mesh brushes, with dynamic refinement to keep your mesh tidy. New bits include:

- Drag brush for quickly adding and removing volume
- BubbleSmooth brush rounds instead of flattening
- RobustSmooth brush is independent of mesh density
- Draw / Pinch / Flatten / Inflate brushes
- Spikes brush for adding spiky features
- new color scheme options
- export-on-crash recovery option, for the bugs
- performance improvements and bug fixes

Youtube Video:

Download:
http://www.meshmixer.com

Tutorials:
http://www.meshmixer.com/help/index.html

Follow development on Twitter:
@meshmixer

18 Comments

  1. After Sculptris' acquisition I'm not going to jump up and down quite so much this time.
    But as it stands now it is a very cool application and one I'm definitely adding to my toolkit.

    So long as it stays free I'll be promoting it wherever possible.

  2. Thanks for the encouragement =). Please don't hesitate to let me know what you think at [email protected] or on twitter @meshmixer

    If anyone can point me to a VirtualBox HD of a suitable linux development installation, I should be able to get a linux version going relatively quickly. I could use some guidance about distributing binary software on linux, though...

  3. Great application for quick sculpting. i wonder if we can export quads? Any tool to Reduce poligon's count? Some sort of Normal map creation? It seems more powerful than Sculptris.

  4. Animaticoide, reducing polygon count is very easy:
    1) switch to one of the smoothing brushes
    2) set Volume Brush\Strength to 0
    3) slightly increase Mesh Refinement\Reduce
    4) brush to reduce.
    (if you don't see the reduction you want, increase Reduce some more)

    If you want to minimize shape change, also set Mesh Refinement\Smooth to 0.
    Make sure you set the parameters back to default (strength=50, Reduce=5, Smooth=5), or you will reduce again when you go to smooth later.

    (I should be adding explicit reduce and refine brushes in mm05)

    TheElwolf: definitely possible. I am looking into it =)

  5. I am going to give this a try.

    I really hope this stays free.

    In all honesty, integrating something like this into Blender either directly or as a plugin, might be a good future direction to take.

  6. I really like Genius...
    And I can recognize them when I see one.
    I will join your forum as your work is pure awesomeness...

  7. Thanks mesmixer for your reply.

    Yes I could bring down the poly's count without sacrificing much of the topology. I have also watched your last Youtube video about smoothing.

    In the other hand I might be doing something wrong or the 3D navigation system is a bit difficult? I could not get my model in a specific position. It stops rotating at some point, and it seems it rotates no following the mouse gestures at some degree? May be a need more practice?

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