"Lisl and the Lorlok", the first American feature-length film to use only Blender for animation over live action, premiered at the Idyllwild International Film Festival along with a number of other great shorts, featurettes, and films. Out of 11 feature-length (over 60 minutes) films, our film won Best Male Actor and Best Picture! Shown are (left to right) Stephen Savage, a noted director who hosted the event, Ignatius Fishcer, our director, Conor O'Farrell, a famous lifetime actor who presented the award, and Brian Dillon, the screenwriter.
It was such fun to see the film, and hear the audience gasp as my Lorlok attacked our female lead, Lisl (played by Katerina Fischer) or moan as it descended onto Grandma (played by Bobbye Louise Ames). In addition to the director and screenwriter, Derek Nickell (who did the ghost effects) and myself were interviewed by Red Rocket TV (will be shown on Time-Warner cable) and got to talk about using Blender and our process. I gave a great shout-out to the Blender Foundation and revealed my next plans :)
Papasmurf
10 Comments
Yes Sir!
Now we have to see it too!
J.
Cool! Congrats! Where can I view this film?
Nice looking trailer. (at their official site) Just a quick glimpse of the Lorlok spider thing. Congrats Papasmurf, I think you just made cinematic/Blender history!
Wow, looks great, in the trailer; the first shot I saw the effect (when it was defocused) was chilling. Great job.
You are Nawt innocent..pft
Starbear
Excellent work. How many VFX shots in the film?
Enjoyed the trailer.
Kindest Regards,
Pixeltwister
Cool! :)
Trailer looks not like a common "indie". Actors plays very well - I'm excited... Want to see this film.
Well done papasmurfh! :-)
You made history with the first use of Blender in a feature-length film.
A making of or any similar demo would be interesting.
Nice work, Roger!
Thanks for the love, y'all. It was a most awesome experience, vindicating my line of work, and meeting so many other inspired entrepreneurs and hard-working creative professionals. I'm told there might be one other prior American film to use Blender, so maybe I'm not the first, but I certainly stand on the shoulders of giants. I had 32 shots in the film, which took me about six months when all was said and done. The Lorlok gets plenty of face time, but not too much that it ruins the chilling effect. Lots of challenges since there was no green-screen or reference footage that I would have liked to take, had I been there during principal photography, but what is life without a challenge?