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Blender at CAVA 3D Conference, Leipzig, November 25th

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Sebastian König will be hosting a presentation on Blender at the German CAVA conference in Leipzig on November 25th. Admission is free, but you are requested to register on the website.

Sebastian writes:

On November 25th I’ll be presenting Blender 2.5 on a 3D Conference here in Leipzig.

CAVA, the “Conference for Animation and Video Artists” is a new bi-annual event to gather 3D Artists and people working with CG in the area of eastern Germany and give them a platform to connect and get together. This time there will be 3 presentations, of which the first one will be about Blender and how you can take advantage of it by integrating it into your production pipeline. Hopefully I can convince one or two people there that Blender might in fact be something to consider as an option for their studio toolset. It takes place in the new Leipzig School of Design, which I can hopefully infiltrate with some Blender courses ;-)

Here’s a translation of what they write on the website (in German) about it:

"By now everbody working in the field of CG art should at least have heard of the open source software “Blender”. But how professional and versatile is this free tool in reality?

After Sebastian König has given you a brief overview over the history of Blender he’ll be demonstrating with some examples how a production workflow in Blender can look like. With the new python interface the ambitious blenderuser has now lots of new possibilities of extending Blender and integrating external render-engines. The graphical interface of the application has been revised and provides more comfort when operating the tool."

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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