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  1. This timelapse technique is indeed something I've never seen before. At Blendtuts you call it "Cinematic Timelapse" but there is no detail on how to acheive it except its "time consuming". Please tell us more.

  2. surely its a screencast with the fps set at 10fps, which i noticed in the user prefs.. in 2.5 its automatically set at 10fps

  3. Set up a screen recorder to record a few 3d views, add cameras, put them all in the 3d views. Add looping actions that make them spin/move around the object, make your timeline really long. ALT+A, record, model, postprocess, done.

  4. Thanks for all that kind comments, mates!!! :)

    I'm planning on make a tutorial about this technique, but this week I've been moving to another city, so it will have to wait a few days. But don't worry, I'll make it ;)

    Thanks again!!

  5. Screw it! I want to know how you did the whole thing. Just the glowing vertices alone! that was a really nice tweak. Would you mind sharing that Oliver?

  6. That ROCKS!!!
    The final render doesn't quite reflect the modelling as well as it might, but the modelling timelapse, and the technique showing the vertex / face manipulation was unbelievable!!! When sculpting, it would be cool to see something similar ( maybe have a temporary glow like a weighting / heat effect for affected areas / falloff )

  7. I guess, the vertex glow stuff was relatively easy to archieve as post processing step in any compositor - possibly Blender's own one. - I especially think so as also the current active face glowed, which isn't relevant for most modelling steps at all.

    That also means, as long as the Sculpt mode doesn't have a colourful thing like selected vertices and faces - and I actually wouldn't want it to have something like that - there wont be such fancy effects in sculpt mode. (@ Mal)

    If it was simple timeelapse with 10fps - that's still 10 images a second - no way could the camera movements be that smooth and slow compared to the significantly sped up modelling and sculpting. (@ stvndysn)

    So the really interesting thing is: How was it recorded like that?

    I'm really looking forward to the tutorial :D

    It indeed is the nicest timelapse I've seen so far :)

  8. Oh huh... Thats really cool. Did you animate the camera and use the new Blender 2.5 feature of being able to play back animations while modeling and then actually do the modeling in another window while screen recording the first window with the video? I can't think of any other way to do that.

  9. Very cool!

    I think what he did was:
    - adjust the interface and colors for a better lighting effect (opengl lights, color and spec values)
    - adjust the colors of vertices, active selections so they produce good glare effects
    - animate the model to spin extremely slowly
    - maximize the window, set view to "only render"
    - model and sculpt while animation plays back
    - record in realtime with different takes (maybe adjust the rotation angle for different takes to add more variety)
    - adjust the speed of the recorded video to get a timelapse effect (slow rotation becomes normal speed, model/sculpt is accelerated)
    - postpro with glare effects for selected geometry (the lines seen are from using the planar transform tool)
    - edit video with cuts, pans, and zooms for cinematic effect
    - add music and encode

    Very cool!

  10. According to the Vimeo post, he set up a separate 3d view, (probably enabled render display only), animated a camera to rotate around the object, and then use a screencap on that view, while modeling in another. Then pull it into a post-pro editor and edit the screencapture with cuts and apply the glow effect.

  11. Now thats what happens to people who play a lot of Serious Sam 2!! But this cinematic timelapse thing is wayyyy tooo coool.. i think he made the model while the animation was recording... n used the compositer to put glare effects on all pixels with the colour 'orange' or whatever colour he used for selections (although using pink would be pretty straightforward). And I have no idea on the rotating one, but who am I to say when the real tut for such timelapses would be out soon!!

  12. Thanks a lot to everybody that has taken some time to comment on this post :) I'm adapting to the city (I moved to Valencia the last weekend), and probably I can make the tutorial the next week, so stay tuned! Some of you have guessed quite good what I did, but you'll see the entire method on the tutorial :D

    See you!

  13. Nice work dude! That was a very sweet effect :) It sure makes modelling timelapses more interesting to watch!

    Also, if anyone is interested I have an idea for creating the effect. I have no idea if it's the same method that blendtuts used but it makes sense in theory:

    Hold shift on the window divider to open up a new screen. Change the view settings for that screen to 'Render Only', and set the viewport to camera view. Next make that camera move on a set path, but very slowly. Now move that new screen to separate monitor and setup your screencast software to record only that monitor. Now you are a free to work as normal on your main screen, and the separate window will update and record in realtime.

    You can then import the recorded screencast image sequence into the compositor and add glows.

    No idea if it's the same as Blendtuts method but it worked for me a while back.

    All the best.

  14. @Andrew

    You're right. From the Vimeo page:
    Davis Sorenson 2 days ago
    Let me guess: You had a screen recorder recording camera views in other 3d views, the cameras were animated with actions to move really slowly. Then you took it into a video postprocessor and added some effects.
    Oliver Villar Diz [blendtuts] plus 2 days ago
    That's basically the process, yeah :)

    Blendtuts, how did you get good resolution though. Do you have two monitors? Anyway, I wish every timelapse was like this.

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