Google is generously sponsoring 10 students to work on Blender this summer, here are the accepted students and proposals and their mentors.
Tom Musgrove, LetterRip
Student | Project Name | Mentor Name |
Jason Wilkins | 3D Sculpting tools | Tom Musgrove |
Joshua Leung | Bullet Construction Toolkit | Martin Poirier |
Joerg Mueller | Game Engine API | Campbell Barton |
Konrad Kleine | Paint Tools upgrade | Robert Holcomb |
Leif Andersen | Unit Tests | Andrea Weikert |
Mike Erwin | Input device improvements | Matt Ebb |
Mitchell Stokes | BE Shader work | Dalai Felinto |
Nicholas Bishop | Multiresolution improvements | Brecht Van Lommel |
Nick Samarin | Recast & Detour | Benoit Bolsee |
Rohith B V | Quad remeshing | Daniel Genrich |
Link to eight of the proposals (You'll need to cross reference these with the list above.)
31 Comments
Sorry about the columns not lining up. I have yet to figure out how to do this in WordPress.
@Tim, you could usually use allign left, center and right to get things to look nice I think :)
Cool! is Mitchell Stokes supposed to be BGE Shader Work?
Hey Tim
Install this http://wordpress.org/extend/plugins/tinymce-advanced/ and enable the option for working with tables in the editor :) That should do the trick.
Yea for Rohith's Quad Remeshing! Can't wait!
good luck :)
awesomeness.
Too bad Jörg Müller was choosen to work for "Game Engine API". :d I really wished either stereoscopic rendering or 3D audio baking to be implemented. Both really important and cool features imo.
Stereoscopic rendering?
Can’t you do that by e.g. attaching two cameras to an empty?
Can't you already do stereoscopic rendering? I mean, with the compositor and all. Or was the summer project something more sophisticated?
Awesome with the recast/detour integration! This will really be a great upgrade to the BGE.
Sculpting, multires, and painting. Nice!
They all sound so grate! But I'm particularly drooling over the "Bullet Construction Toolkit"!!! Awesome add-ons...
Tim, you don't need another plugin for WordPress to get tables, just do a little HTML. Hit the "HTML" button in the post editor, and copy and paste this in there:
http://pastebin.com/MT712syA
MiikaH said:
As far as I can tell right now, Blender 2.5 doesn't really have a Game Engine API. Somebody has to do it, and the sooner the better. I'd love to see the old features re-implemented before too many new features get added.
I do feel your pain, though; his proposal for work on Blender's audio system sounds great!
Thanks Chris.
That bullet toolkit looks highly promising.
Just the feature I have been hoping someone would add :-D
You know, what I would like to see is a really robust and intelligent Boolean modifier or script.
and yafray has 7 projects accepted ,include Blender 2.5 integration.
http://www.yafaray.org/community/forum/viewforum.php?f=24&start=0
Everyday, Blender just gets a little cooler! :3
Is anybody struck by the fact that there is not a single female here,
neither students nor mentors ??
Ha! That how come no females comment is from 2010!
But, three years on, it’s still the case: an all boys club!
Where ARE those Venusians!?
Jörg Müller really had several cool proposals, I wish we could clone him!
@ Jason Wilkins:
Cool idea with the MESH DENSITY brush!
I would like to see the DRY BRUSH from Mudbox also, which only effects raised parts of a mesh:
http://www.creativeobserver.com/img/2329_autodesk_mudbox_2010_screenshot_lg.jpg
Dry Brush videotut:
http://library.creativecow.net/articles/hurwicz_michael/mudbox_drybrush.php
Ten? wauw. As a bonus for Google I clicked an ad link.
it's a pity the project http://wiki.blender.org/index.php/User:Shinjin/Gsoc2010/Proposal is not in the list :-(
Good luck for those ten! :-)
Wow ? now that?s perspective! I think we often react in agreement or disagreement because of our emotions, but hearing another side, passionately presented, really makes us think!
Funny videos here!!
Funny Shit
Respect to author , some fantastic information .
silhouette vector art,
Thank you so much for your blog
It was a great list. Thank you for sharing, really useful.