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Call for Content: Blenderart Magazine #27


It's time again to start thinking about articles, tutorials and images for Issue # 27 of Blenderart Magazine. The theme for this issue is Shadow Showdown: Achieving Light/Shadow Balance Light without shadows is just, well bright. Good lighting generally shows a good balance of light vs. shadows.

This never seems to be an easy task, even with improvements to the Blender code. So once again we go in search of the perfect lighting solution.
And since there never seems to be a single solution that works for all situations, in addition to your best lighting rigs for general purposes & specialized solutions, we are looking for all your secrets, tips and techniques on:
Lighting game levels and characters, images, animations

  • Atmospheric lighting
  • Nodes/compositing for great lighting effects
  • Colored shadows
  • Ambient Occasion
  • Lighting groups
  • Textured lighting/shadows

Also wanted, great shaders, materials and node setups for great looking materials and effects.

Send in your articles to sandra, subject: "Article submission Issue # 27 [your article name]"

Gallery Images
As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is Shadow Showdown: Achieving Light/Shadow Balance, we are looking for any and all well lit images. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav, subject: "Gallery submission Issue # 27"
Note: Image size should be of 1024x (width) at max.

Last date of submissions April 5, 2010.
Good luck!
Blenderart Team

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Thank God in blender 2.5 there is something called overall lighting!
    I still have to figure it out excactly but i think it's great , especially for games!

  2. Ooooh, I suppose this could warrant my sweet hair lighting tutorial that is in my head. Are you only accepting tutorials for 2.51? Or can they be for 2.49, because I haven't ventured into the scary realms of 2.5 quite yet. :P

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