Last week's developer meeting notes were still sitting in my inbox. Oops!
Ton Roosendaal writes:
Current projects
- FFMPG was in svn still, with some of our patches. This is not needed anymore, and will get removed from svn (martin?). [FFMPG is an external library and it has been decided it should no longer be in the Blender svn - Bart]
- For correct timed sound playback, we need to use the sound library clock and not internal timer. It's something that needs to be added to the window manager in Blender probabably. Ton will check with Campbell and or Brecht on ideas for how to solve it, and come back to Joerg for it
- Mitchell Stokes (moguri) gets commit rights on a branch to check on replacing Game Engine's "moto" math code with Eigen2. [Moto and Eigen2 are both math libraries - BV]
Blender 2.5
- Next release target list is still on the todo.
- Tom Musgrove started a forum thread to collect all crucial missing 2.4x features.
- Ton also likes to hear from book authors their top lists of missing features, to ensure we know the issues well.
- Brecht noted that there were 100 bugs closed last week, and a 100 added again... so we do progress, but not enough yet. :)
- In general, meeting thought the deadline "a beta version ready for documenting" is probably too far away, in that case we better make an alpha update, especially to provide everyone with a good updated reference binary for reporting. We decide on this next week, based on a final 2.5 beta target list.
- Luxrender team already started on migrating to 2.5 as well. The have a couple of features to be added in Blender to make it all work. Ton mentioned work on proper extending/integrating Blender is currently anticipated to happen after the summer time. A lot is possible already now though.
Blender opportunities & new developers training
Ton mentioned this hot 2010 topic.
One of the cool things to explore now is to find ways to train new Blender developers more efficiently. This can be done via hands-on classes and online material... and much beter docs! Ideas, efforts or contributions welcome as usual.
-Ton-
11 Comments
Does this mean there will be built-in Luxrender integration in Blender? Because that would be awesome ...
Re: Blender opportunities & new developers training... Perhaps a "For-Profit" enterprise to provide Blender production and developer support is in order. Something like Ubuntu's commercial support models:
http://shop.canonical.com/index.php?cPath=31
http://shop.canonical.com/index.php?cPath=21
Bart,
Thank you for the "hot topic". =)
Just one question. Will i18n be addressed in the next release as expected?
Good to know, well you may be not on your schedule but we still love what you do and understand you need time. 100 bugs closed! That is a lot! Congratulations!
Can't wait for anther Blender 2.5 release if there will be one and hope this one will be more suitable for usage under heavy projects, I like 2.5 more than 2.49 so it would be nice to use 2.5 for commercial projects with no fear :)
Thank you so much for all hard work you do!
Thanks for the update and all the hard work
Looks to me like 2010 is going to be quite the year for Blender and the Blender Foundation. :)
odd this was a bit late for the blender.org feed....lol, no biggie, the new minutes are here....
http://lists.blender.org/pipermail/bf-committers/2010-February/026148.html
-Justin
Please add targeted camera in 2.5.
So, hopefully this weeks developer meeting will be posted today too and not in a week :-)
@turboyoyo: you need to use an empty....you have been able to do that for quite a while.
Kudos to the team for maintaining such a blistering pace in development!
A request: The default dark color of the GUI is very difficult to read and a strain on the eye (especially black text on dark gray background). Can we have an optional lighter-color theme in the default build?
I know this is neither a feature nor a bug; but it will definitely help a lot of users like me.
Thanks in advance!