Blender developers gather on IRC every Sunday to discuss 'decisions, actions or progress reporting' in Blender development. The notes are published on the developers mailinglist. Ton has offered to make sure that these notes are readable for non-devs as well from now on. We'll publish them here on BN every Monday morning.
- Still no real news... Windows Python needs update (missing __future__ module).
- Campbell proposes to update all to a 2.49b: BGE not freeing objects, python mesh code using uninitialized variable, fbx issues, windows player export broken, ...
- Peter mentions a sound bug in Windows that would need fix (tracker #18956)
- Proposal: make a 2.49b for all platforms before end of august
Google summer of code
- Lukas is nearly done with his faster mesh drawing, now moving to final tests and user feedback. Link.
- Windows build available, other platforms should follow. Link.
- GSoC Collada results were shown at Siggraph, by Collada founder Remi Arnaud, reading textured Spore (game) models and armatures in Blender. Arystan, Chingiz and Nathan did a great job on providing us the demos.
- Thomas Dinges made a UI layout guideline proposal, feedback on bf-taskforce list. Link.
- On Siggraph we've made useful contacts with an Intel driver developer and an ATI representative, to ensure we can smoothly use same buffer swap system for all versions of 2.5. Follow-ups will be done this week.
- Python 3.1 move: all signs are on green now; but for using Scons building, you'll still have to keep Py 2.6 around until Scons also migrates. This isn't so much a problem, since we'll include the library and includes in our svn, so you don't have to install python 3.1.
- Campbell will remove the ugly compatibility #ifdefs tomorrow, be warned! He'll be around in IRC to advise or help.
Other current projects
- FFMPG: doesn't yet build for win64
- Discussions are pending whether or not to keep ffmpg in svn, it depends on patches getting accepted there. Will come back.
- Jörg has his new Blender 2.5 sound system ready, reviews were positive, so a merge with 2.5 branch will be done soon. Will need attention from the various platform maintainers for correct building.
Everyone who was in New Orleans just had a great time! We met with a lot of very interesting people, and it was cool to see confirmed how many people use Blender already. Most striking was the interest from support/integration/consultancy companies to business with Blender. That's the open source bizz model that works excellent, and will do wonders for us all!