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  1. FOREWORD: i love and use luxrender and top kudos to the developers!

    it's a few months this material library is online, it's growing slowly and half of the shaders are really poor on unrealistic, and that's a big problem for an unbiased rendering engine.

    so, a report like: "let's help the luxrender material library because it's starving!" would be more appropriate...

    obviously i'll upload some materials soon, this library needs the help of all of us.

    i suggest to che maxwell's excellent library for great inspiration.

    i would also mention that Luxrender RC4 is out.

  2. hitechboy722 on

    the road cone probably shouldn't be in the stone section, just the plastics.
    and may I say, The website looks so uber professional I'm struglling to belive it's free!

  3. Great Database!
    To all LuxRender users, please upload your materials to the site :)
    let's make it a great database !

  4. I hate it when people talk about how they hope gpl apps won't go commercial...

    They are GPL, they can charge money only for distribution and support, and can't restrict how you redistribute it with or without changes.
    Honestly people, read the thing

  5. @ShadowBane

    Not exactly true. Yes, what is GPL now will always be GPL, but the authors of the code (who are the copyright holders), may at any point change their license (provided any contributors agree to it.).

    For an example of this, look at Nessus. -
    Nessus was originally GPL, and with 3.0, was change to a proprietary license.

    What happened, (and what will happen if LuxRender were to do so), is a GPL fork of the last open-source release.
    (see OpenVAS, the GPL fork of Nessus).

  6. And let's not forget aboutIndigo...But if a project is a fork of another project (in this case Luxrender being a fork of PBRT), how far could the luxrender team really get towards commercialization since the parent code is (and most likely will ALWAYS) be gpl. And Luxrender 0.6 is already much better (imo) than Indigo 1.09 (the last one I have)...
    Congrats on a great OSS app.

  7. @noodlesgcx: That's not really an issue in this case. The code base is a fork of PBRT. Neither the original authors of PBRT or LuxRender have expressed any interest in trying to develop a closed source rendering engine. It would totally kill the development since the whole reason many of the developers contribute is that it is GPLed code.

    Furthermore I think the devs would probably be a little offended since they take great pride in LuxRender being opensource.

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