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Blender 2.5 Winter Camp


The Institute for Network Cultures has invited the core developers of Blender to Amsterdam for a 'Blender sprint'.

Winter Camp is an event, organized by the Institute of Network Cultures and will take place 3-7 March ‘09 in Amsterdam. A dozen networks (each of which has 5-15 people) have been invited to work on their specific current topics. The Winter Camp will be a mix of presentations and work spaces with an emphasis on getting things done.

Network Cultures covers for all participants travel expenses, housing and dinners during the event. This exciting offer makes it possible to get people from the Blender team from 4 continents to come over:

  • Andrea Weikert, Germany
  • Campbell Barton, Australia
  • Diego Borghetti, Argentina
  • Jean-Luc Peurriere, France
  • Matt Ebb, Australia
  • Martin Poirier, Canada
  • Nathan Letwory, Finland
  • William Reynish, Denmark

And of course the Blender Institute staff - Brecht van Lommel and Ton Roosendaal - will be participating.

This event is perfectly in time to get started with the last - and most visible - stage of the Blender 2.5 project; all issues related to designing and implementing an improved workflow in Blender, interface concepts and design, and efficient models for providing tools.

Agenda topics will be publicly discussed on the Blender 2.5 mailing list and on our wiki. We'll also make sure things will get published and become public nicely, probably with some videos but at least with extensive reporting back to the community.

This is truely going to be an exciting week! Lots of thanks to the Network Cultures organization to make this happen.


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. may I be the first to say, I love you guy's! :3

    the dev's, BN team, AND the awesome people from the Network Cultures making this possible! 0_0

    *over come with supper joy*

    I really feel like a little kid before xmas right now. :)

  2. Wow, this is amazing news! Sounds like a very fun and productive couple of days. Looking forward to seeing the results!

  3. I suspected Brecht was on staff now, good to hear. Fantastic news that those members of the Dev team can meet up in person and nut stuff out. All the best!

  4. This is great news, just wondering though and I would love to hear Tons views on it, but shouldn't we the "community" put together a donation drive to be able to extend the developers stay should that be needed and or make their stay over those few days even more memorable? I suppose this would also depend on the conditions set by the Institute of Network Cultures, but I can definitely see a cause as big and as important as this be handled similarly to the open movie projects.

    What would the community at large think of supporting something like that, or the foundation itself. I mean we all know the benefits that would derive from thus doing so.

  5. This is FANTASTIC news!

    I'm so looking forward to the outcome of this WinterCamp! I'm sure it will be amazing with the best minds coming
    together to create something thats even better.

  6. invertedNormal on

    oh Fun!
    the anticipation is very thrilling, and the patience worth the reward. can't wait until i get my income taxes back to make a generous donation.

    cheers to the team and supporters.

    have an exciting and productive week with Blender!

  7. a different Tom on

    Hey, I have a question that I've been thinking about for a little while now.

    Particles got an overhaul, aren't backwards compatible, and now need baking to even see. My question is mostly due to having no idea how the new system works and the lack of instant feedback.

    Since they aren't backwards compatible, is it possible to ditch the attempt to adapt to the new system and get a the old particle instant feedback integrated?

    On a more related note, I had an old computer sitting around, fired it up the other day looking for something that might have been on it. I totally forgot I had put Blender on it. Version 2.12. I am absolutely amazed at how far Blender has come from 2.12 to 2.48. I even have a copy of 1.73 floating around. I think that was the one where I wrote Blender off as being much too difficult to learn.

    Thank you all who have made Blender what is it for all your hard work and dedication.

  8. @a different Tom,

    You should ask this at for a proper answer/discussion. However, the new particle system should not need to be baked just to see it work. Ordinary emitter particles should be just as easy to set up as in the old system. I'm wondering if you don't have a graphics card issue. Otherwise, I'm not sure what the instant feedback problem might be.

  9. a different Tom on

    Thanks Tony...I feel like a bit idiot now. I have to either scrub the timeline VERY slowly or playback the animation but you are right, they're there.

    Anyway, thanks again Blender folks!

  10. The Institute for Network Cultures is awesome!

    Do they do this every year? or was this a suprise?
    good luck and I hope you have a highly productive winter camp! :)

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