The Nurbana NURBS code is being integrated into Blender and the developers could use a hand!
JiriH wrote:
The Blender NURBS project (Nurbana) is patiently progressing to be eventually fully implemented into Blender.
In fact Eman, who is the main coders, gained recently strong help from other Blender devs and new Blender NURBS are more closer to users then ever. Actually Eman calls all interested users for hard testing and bug reporting.
So all Blender users who were crying for better NURBS in Blender can contribute this way and provide their input as beta testers :-)
21 Comments
Well.... i will wait to the linux build..
Yes, I love NURBS...and Linux!
Yes, please make a linux build or give some kind of link to the source needed. I would love to try this out.
For those of you using Ubuntu and want a Linux build, do this:
Open a terminal and copy/past the following into it:
sudo apt-get install build-essential svn-buildpackage scons libopenal-dev libalut-dev \
libsdl1.2-dev ftgl-dev libpng12-dev libjpeg62-dev libtiff4-dev libopenexr-dev \
libnspr4-dev libglut3-dev python2.5-dev libxmu-dev libarts1-dev \
libsmpeg-dev arts libxi-dev gettext
Once you hit enter, you will be asked for your password. Wait for these packages to install, then enter this command:
svn checkout https://svn.blender.org/svnroot/bf-blender/branches/nurbs/
This will fetch all of the files you will need. The command above will give you the code for the nurbs branch, which is the topic of discussion here. Once that's done, enter this:
cd nurbs/blender
This will take you to the directory where your files were just downloaded into. Now enter this:
scons
Once that's done, your new build will be ready. Navigate to /nurbs/build/linux2 and you will find the executable. Enjoy!
The directions may also be found here: http://wiki.blender.org/index.php/BlenderDev/UbuntuBlenderCompile
Excellent! Super awesome! Architects will like this?
Yesss, that's cool guys!! I just added 64 bit Linux build on Graphicall. I hope you'll get some useful responses!
http://www.graphicall.org/builds/index.php
Btw, this build (Blender 2.47.7) can't read latest Blender's SVN .B.blend file. So, run it from separate directory.
great , i will test it and give feedback
Thank you oxigen for the Linux64 build.
Hi everyone, I'm testing the new NURBS but I don't know How to exactly to use it :( Has somebody created some stuff with this build? Could someone post a little tutorial or even some test files?
Here is my test-result...
http://img376.imageshack.us/my.php?image=nurbanatestxj5.jpg
Anyway thanks for your hard work Eman :)
P.S sorry for my bad english...
every time i tab out of edit mode into object mode the object i just edited rotates in a random direction =[ i am on os x leopard
Anybody know of a good biginers NURBS tutorial? I want to try this, but don't know how to use NURBS::(
@ hello, same here
(I put together a .blend of the 3 bugs I found ) http://www.2shared.com/file/4531249/6e423efc/nurb_bugs.html
@Hessiess : just jump in and edit those control points :)
Edit mode:
c key - closes the mesh
v key - makes the control point pointy
extrude/bevel useful too :P
or if you're still stuck, here's a tutorial list : http://en.wikibooks.org/wiki/Blender_3D:_Tutorial_Links_List#Nurbs_and_Subsurface_Modeling
Hi,
I think that the link to the exe is already out of date
How about posting the link to the actual SVN code repository?
The free software world has always lacked real NURBS tools, even the most basic ones. Ayam has been at it for years, but still crucial basic NURBS tools are lacking. K-3d has had an intensive NURBS effort the last months, so something is happening there too. BRL-CAD is what's really promising some serious parametric solid modeling NURBS engineering tools.
Over the years, my enthusiasm for blender has really sunk, sadly. Polygon modelers just don't see the power of NURBS, it seems, and most polygon modelers goes to their graves without understanding NURBS. I doubt that blender is up for the task for good NURBS. Since I use free software exclusively, I've had my share of trying to do any exact engineering in blender, but I would really like to be proven wrong in the future.
Blender has always been an artistic tool, but what if you're an engineer trying to be artistic?.
Your efforts are very much appreciated and the hope is still there.
Thanks for good work. I tried it.
I think also it is more useful when snapping tool is implemented like polygon tools.
Thank you for all the good work.
I would like to please ask that a 64 bit windows version is available.
Thanks for all the development work in Blender.
awesome, however: how will this be affected by the 2.5 refactoring getting underway in earnest now? I hope it doesn't mean you'll have to integrate your code twice ;p
@Esben: you are right, Blender is an artistic tool,not an engineering tool. If you want to do engineering stuff use SolidWorks.
Hi Esben,
here is the SVN repository : https://svn.blender.org/svnroot/bf-blender/branches/nurbs/
for news, go here: http://lists.blender.org/pipermail/bf-blender-cvs/
(nurbs coder Laurynas Duburas started his work on the branch in November)
Many of us think the same as you and keep hoping and moving..(contacting coders, blender devs, nurbs coders, blender users, debugging and doing UI proposalst...). If you are actively interested by this project, feel free to join Cekuhnen on blenderartists for further discussions (he's the blog maintainers)...
take care
lapinou
xHAzxz You're the gresatet! JMHO