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Geoffrey Bantle (aka) Briggs

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I have been actively working on Blender's code base since 2006. My initial contributions were in providing more advanced selection and modification tools for the mesh modeler such as edge collapse, path select, loop to-region and region to loop among others. Since then I have primarily been involved in the research and development of a new mesh modeler for Blender that addresses the shortcomings of the current system.

Additionally I have been responsible for the maintenance and development of the OpenFlight import and export scripts included with Blender. To complement the enhanced level of functionality now present in these scripts I have also created several applications and utilities for editing FLT data such as palettes, LOD and DOF nodes, sub faces and external references directly inside of Blender.

Contact: [email protected]

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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