Its release time for version 2.48! This is a game engine heavy edition, with a large amount of BGE updates and new tools. There's also plenty of non-game related updates and tools to keep everyone happy.
Some of the new features:
- Realtime GLSL Materials
- Bullet update + softbodys
- Game logic updates
- Grease Pencil
- Sun, Sky, Atmosphere
- Fluid Control
- Coloured shadows
- Shrinkwrap Modifier
- New Python Editor
- and many more + a huge amount of bug fixes.
You can find a lot of information on all the new stuff at the release logs page
And of course don't forget to download 2.48 from the download page on blender.org
56 Comments
YeY. Downloading right now. Thx Blender developers!
!!!! THank you Team Blender!!! and the GSOC'ers. This is quite a notable update in MANY respects.
O right! now we talking!!!
THE work of art 2.48!
Thank you all for the hard work.
:-)
Thanks alot for all ur hard work guys.... YAY!!
Nice. Downloading now.
Also, nice job to who ever did the new splash page art. Looks really nice.
For me personally, the best Blender release ever, as the GE has been brought right up to date ( and hopefully the momentum will continue for 2.5! )
Very nice work and lots of thanks to the developers to creating another awesome release. It's nice to see the GLSL stuff nice and stable and official now. Although the softbodies seem to be crashing for me quite a lot.
~Ed
this post is just to thank all the developers..
Those realtime softbodies are REALLY COOL!!!
What do I have to do to make the python code suggestions and code completition work ?
It does not do anything at all... :( I'm using python 2.5.2.
Can anyone recommend a link?
Thanks a lot!
\m/
Great update, any of the problems I had with the release candidate seems to have been sorted. Is it just me, or are render times less in 248? Anyway, a double serve of thank you, with a cherry on top.
Wow ! Big brain coders work very fast ! I'm feeling like I spend more time installing new versions than working with Blender !
Thank you very much ! This release is full of marvelous tools.
Just one question : Is the LAA enabled ?
Thanks Devs! Will definitely upgrade!
I have upgraded, and now I am waiting for the docs to catch up with the release... Anybody know how Fluid Control works???
Thank you very much to all developers. I noticed that the windows version now has 64 bit too. I'm hoping that by version 50 there is a 64 bit version available for apple os x too.
Thanks again.
Thank you all Blender devellopers !!!
Thanks to the dev team and staff!
nice and it's done... thanks dev team and staff, have more power...
Thank you dev team !!!!!!! :)
Some major work has gone into this. Nice to see the fluid control finally make it into blender! =]
@Malfhok
Check out the release log page (linked in the ariticle)
Theres a good amount of info on the fluid control stuff.
Definetly an exciting version though, especially for GE users. Thanks to all the developers for a fantastic release.
Yum, grease... I could do a whole animation like this!
Big thanks to developers! Great work! :)
You can find a crappy video, describing some of the new features here: http://vimeo.com/1976116
The quality is bad so you better download the original file from Vimeo.
DingTo
Wow, this is absolutely great awesome wonderful super man!!!!!!!!!!!! Yes... grease pencil, shrinkwrap modifier, new updates related to game making (just wanting to make games more again recently...) YESSSS!!!
Thank you so much Blender Developers! May you be blessed richly,
God bless,
-b
P.S. Enough chatting, time to download and install! WHOOT!!!!
http://minosafilms.wordpress.com/
http://artislight.wordpress.com/
Thank you all Blender devellopers !!!
Absolutely brilliant stuff!
Been awaiting a 64bit edition for windows for a long time, so this is truly a most welcome release.
A big thank you to the dev team.
Very good. Thank a lot
I just taught a workshop using 2.48.
The students all loved the realtime GLSL materials.
A big Thanks to Blender developers!
Legends!!!! :)
Thanks to all the developers! Great work!
I'm still stuck on 43, and when I'm having problems I'm using SVN!
I'm realy outdated.
Thanx devs for your dedication.
Just a question though. Does blender support dualview as yet? cuz it be nice if I can clean up my work area.
Thx a lot Blender devs! Blender is becoming a new standard for open media!Excellent work!
Why do I get directed to the 2.47 download links!!!!
An awesome release, IMO, and more thinking they created a (near?)-state-of-the-art 3d game, too, in the meanwhile...
don't miss this shrinkwrap > cloth example...
http://vimeo.com/1518604?pg=embed&sec=1518604
Marco
@Crazyjack :
I use Blender (under Window XP Pro and Home Edition) in Dual View mode (Nvidia video cards) for a while. It works fine. Just disable the full screen button and extend your window on the second screen with your mouse pointer. But obviously, you can't put a panel outside the Blender screen. It doesn't works like Photoshop or Gimp. Wonking on two screens with Blender is really marvelous !
Brilliant ! Thanks a lot, Blender team !
greatnews, thx to devs, and great to see the game engine up to date.
Really looking forward to the bullet updates. I'll probably be rooting through the docs to see the details on that.
Alright! I can't wait to check out the new game features.
NathanKP - Inkweaver Review
This might be a silly question, but how does one enable GLSL in the viewport? I checked the GLSL item in the Game menu, and made a material with a textured specular channel. The viewport doesn't look anything like the render preview.
... and I forgot to add, that my graphics card is an nv 8400, so theoretically it should worl
GLSL support doesn't seem to work on my stupid Acer laptop having ATI Mobility Radeon X2500. (Acer doesn't have newer drivers, but I have seen GLSL in use in this machine.) It only shows some black and white buggy stuff on screen.
Otherwise sounds like a good release.
nice! maybe the time to try to learn to use the game engine. A tutorial for a total newbie, including the new features, anyone?
yes...yes...YESSSSS!
Great news but I don't think the python code suggestions and plugins work.
YAY! thanks everyone on the development team.
I'm new to blender, and since it was just a "small" release i was expecting a LOT less (being used to other software releases, some small bug fixes, some new bugs, etc..)
But this? I just can't believe it, I lack words, seriously.
thanks, thanks, thanks, a million thanks!
@broken:
You should know by now that ATI and Blender have never been the best of friends =)
Coloured shadows should be cool. Thank you so much!
redbye: ATI and *quality* have never been the best friends either ;)
Its good work
A big Thanks to Team Blender!
I was pleased to find 'Simple Deform' modifier in v.48. But, I have not been able to get 'Bend' to function; all other options function as illustrated on the blender site. Presumably, there is something I need to know relating to settings or such. Any advice would be welcome. (Windows user)
all i got to say is the creators of blender are retards!!! I bot 2 animation programs that cost me 1,600 dollers..and blender was beter then both of them..(TO THE CREATORS OF BLENDER DONT BE STUPID YOU COULD BE MAKEING MILLIONS OF DOLLERS...If i seen this the blender program go for 850.00 to 1,100 dollers i would pay it)
I HOPE YOU LISTEN AND START CHARGING....