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Creating Twirling Smoke


Here's a short tutorial that'll explain how to create some rather realistic twirling smoke.

Meltingman writes:

Hello, you can find my last tutorial "twirl of smoke" made with Blender and Soft-bodys. The made the translate in English and there it is at your disposal.

Here's a sample of the final result:


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. The twirl is realistic in the beginning but later on it looks like it's just moving around a bit, which twirling smoke should not unless something plays with the air.

  2. Nice tutorial, but I think there is one error in the material settings:

    "decrease the Gloss to 0 in order to skip some useless computation"

    I'm using 245.15 and the smaller the gloss the slower it gets.

  3. softbodies for smoke cool~
    i hope some devoplorers are watching this and thinking of some python code for some wizards lol

  4. Suspended by moderators?
    I don't speak French but guess it says there that the file was removed. I cannot download that tutorial.

  5. I really like the video and recognized the cigarette butt right away. It could work in lots of situations like a hot beverage as well. Unfortunately, I am too late and it is off line for the tutorial. I hope it returns, as it seems like a great technique. Thanks for the post.

  6. "This website is suspended by the moderator team of personnal website

    If you are the "owner", you have received a mail who explain to you the reasons of this suspension. If you want to restart your website, please contact us."

    (Sorry I'm french and pretty bad in translation french > english)

  7. Wow. Not bad at all. That would be perfectly convincing withing a more complex scene (which I think is a definition of 'correct' in CG).

  8. btw. there's a LOT of interesting stuff on that site. Too bad it's all in French, which is a language i don't master. :(

  9. TonyB: I'm with you on this one. I followed this tutorial step-by-step and I am still getting this problem:

    - The pink colour of the material is still showing in the renders and so are the shadows.

    I am trying different options to not show the colour, etc. but have had no luck yet.

    If anyone has an idea on this solution, could you please post it?

    Thank you.

  10. ah yes, sorry
    for rendering ray of the shadow requires:

    Enable material in the florl> trace shadow.
    and of course> activate Ray panel render.

    I post a blend within 2 days ahead (I'm busy with my music).

    + +

  11. hello

    juste the blend :



    the tutorial is just the method. the blend is a little more complete.

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