A Blender artist called Alex Fraser has published on his web site a great tutorial on how to setup the eyes of a character to track a target.
In the tutorial, Alex shows us how to deal with a character with flat eye balls. He uses the new tools available in Blender 2.46 RC1, so if you want to try out the tutorial, make sure you download the right version of Blender.
To check out the tutorial, visit this link. You will find there the source models available to download as well.
8 Comments
This is a great technique! I usually do it with lattices, because that allows me to shape the eyes, rather than just squashing them, but either way works great for cartoon-style eyes. Now if only I could figure out eyelids...
Hi Alex
I've had a look at your website's portfolio and it's really cool.
But why don't you have any section describing yourself on your website ?
I'd have liked to know more about where you live, your job/education..
Very nice write-up and format, more like a recipe than a tutorial. Will be trying it out right after breakfast :)
Nice writeup, more like a recipe than a tutorial. Will be trying it out right after breakfast. Thanks
Thanks, all!
@Gryphon: That's cool, too. And in either case you can add an armature or [another] lattice modifier for more deformation.
@myselfhimself: Good point, I should have something like that on my site. Until then: I was a software engineer but didn't like the industry. So I stopped doing that professionally and went to animation school for three months. Now I'm looking for work as a digital artist in Melbourne, Australia.
Cool, I've been holding off an idea for a long time because I couldn't figure out flat eyeballs. I probably still won't finish it though...
@SamF: Let me know if you use this technique - I'd love to see it in action.
Reference, how it's done in Maya http://cg.tutsplus.com/tutorials/autodesk-maya/effectively-use-constraints-to-rig-non-spherical-eyes-in-maya/