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Call for Content Blenderart #16


Blenderart Magazine is preparing for their 16th issue and they are looking for content. Sandra Gilbert sent in the following call for content:

It's time again to start thinking about articles, tutorials and images for Issue # 16 of Blenderart Magazine. In this issue we are focusing on the ‘WOW! factor'.

We are looking for tutorials, “making of” articles, and projects of interest that focus on either special techniques or tools that make you go “WOW!”. So gather up your tutorials, articles and projects relating to:

  • Particles: Fur, hair, grass etc
  • Fluid Simulation
  • Soft Bodies and / or Cloth effects
  • Special Fxs
  • … and more!

Also wanted, great shaders, materials and node setups for great looking materials and effects.

Send in your articles to [email protected]
Subject: “Article submission Issue # 16 [your article name]“

  • Author guidelines are available here.
  • Use of ‘blenderart theme' for blender is recommended for Screen-Shots.

Gallery Images
As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is WOW! factor, round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to [email protected]
Subject: “Gallery submission Issue # 16″

Note: Image size should be of 1024x (width) at max.
Last date of submissions May 5, 2007.

Good luck!
Blenderart Team

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. oh...finally i can show off some of my art :D
    well if it gets accepted lol hopefully ive been working on a huge animation project for school (was gonna be done in lightwave but iam cheating the teacher and usign blender behind his back lol)

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