From joe's Secret Lab comes this interesting tutorial on how to create models in Blender using a "digital clay" method. Those of you interested in alternative methods of modeling will certainly not want to miss this!
First, metaballs are used to create a crude 3-D "outline" of the desired model. The resulting mesh is then decimated, and finally details are added using the Sculpt tool on a Multires layer.
Thank-you to Joe Daniels for this excellent resource.