Some great work by Andy is now visible on the Peach blog. The focus of the post there is on the strand renderer and particle system. The article goes into a good amount of detail describing the process of setting things up. An enjoyable read.
Note: Do to site outages and a few individuals having problems with the .ogg file format I've mirrored smaller videos on google video for those interested.
Find them here:
Fur in OpenGL.
Fur in Final Render.
Some excerpts from the Peach blog:
Now we're able to brush our characters in real time and render 2 million hairs in HD resolution in about one minute.
Some more food for the stat junkies: Rinky currently has 1.4 million hair strands (800 children hairs per parent particle), Gamera around 1.5 million (400 childs per parent for the body and 1000 for the tail). Child particles are generated per tile at rendering time, so memory consumption is very low.
Check out the post here.
More information on the particle system updates are available on Blender.org.
And of course various builds are available to try out the particle system yourself at graphicall. (Look for the latest SVN.)
13 Comments
Welcome back Peach :)
I rather have quick time or win Media format,instead of ogg files.Welcome !!
@RNS I always recommend for individuals to download VLC. Since first downloading the player, I have not come across a file that VLC couldn't play.
@RNS... might I remind you that this is an open source project, thus I assume that is the reason for choosing .ogg
Alternatively, you can download the Ogg Theora video codec in directshow format, which will allow you to play the files in any WMP compatible player (Windows Media Player, Media Player Classic, etc..) Should just work on windows.
http://www.illiminable.com/ogg/
Uhhh, is this article about some freakishly good fur or about video codecs? I would like to be the first to say, SWEEEET! That's looking awesome! Thanks!
Great job, great realistic fur! This is cool!
I second that Kernon! :)
Awesome fur!
This is great!
Anybody know how to use it? I've been playing with the controls but can't seem to figure out how to get it looking like the example. Anyone see any tutorials around?
This stuff is ridiculous, it looks like movie quality stuff, it stands in contrast to the cheesy "interview" thing that was on here before. Peach is gonna do such great things for blender, already it has put some beautiful finishing touches on character animation.
Thank god this project exists, its exactly what Blender needs to make it big
I totally agree with the above. We need more movies like Orange and Peach to move Blender3d development along. I'd already have faith in this 3d modeler. And when we continuously crank out these movies and continue to improve the app from them, you're going to see more professional modeler's heads turn towards blender for modeling and development. Since project Orange got us in the door (Blender3d has been mentioned at least once a day in every 3d forum since Orange came out with Elephant's dream) I really have high hopes as to what Project Peach could do with Blender3d.
Blender thanks to it's projects (like Peach. Elephant) is growing very fast with functions and functionality needed in real production workflow. This is great that blender foundation is going that way and is showing that with blender you can get a "pro" level of production.
Look on this page http://www.cee-gee.net, projects are made with Max but it's always good to see high quality amateur work, despite of used modeler.
Very nice. I downloaded and tried the svn version. Figured out how to do basic fur grooming. Have captured a doodling session, will upload it shortly.