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Peach Fur Examples


chinchilla_parents.jpgSome great work by Andy is now visible on the Peach blog. The focus of the post there is on the strand renderer and particle system. The article goes into a good amount of detail describing the process of setting things up. An enjoyable read.

Note: Do to site outages and a few individuals having problems with the .ogg file format I've mirrored smaller videos on google video for those interested.
Find them here:
Fur in OpenGL.
Fur in Final Render.

Some excerpts from the Peach blog:

Now we're able to brush our characters in real time and render 2 million hairs in HD resolution in about one minute.

Some more food for the stat junkies: Rinky currently has 1.4 million hair strands (800 children hairs per parent particle), Gamera around 1.5 million (400 childs per parent for the body and 1000 for the tail). Child particles are generated per tile at rendering time, so memory consumption is very low.

Check out the post here.
More information on the particle system updates are available on

And of course various builds are available to try out the particle system yourself at graphicall. (Look for the latest SVN.)


  1. This is great!

    Anybody know how to use it? I've been playing with the controls but can't seem to figure out how to get it looking like the example. Anyone see any tutorials around?

  2. This stuff is ridiculous, it looks like movie quality stuff, it stands in contrast to the cheesy "interview" thing that was on here before. Peach is gonna do such great things for blender, already it has put some beautiful finishing touches on character animation.
    Thank god this project exists, its exactly what Blender needs to make it big

  3. I totally agree with the above. We need more movies like Orange and Peach to move Blender3d development along. I'd already have faith in this 3d modeler. And when we continuously crank out these movies and continue to improve the app from them, you're going to see more professional modeler's heads turn towards blender for modeling and development. Since project Orange got us in the door (Blender3d has been mentioned at least once a day in every 3d forum since Orange came out with Elephant's dream) I really have high hopes as to what Project Peach could do with Blender3d.

  4. Blender thanks to it's projects (like Peach. Elephant) is growing very fast with functions and functionality needed in real production workflow. This is great that blender foundation is going that way and is showing that with blender you can get a "pro" level of production.
    Look on this page, projects are made with Max but it's always good to see high quality amateur work, despite of used modeler.

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